Real Time Cameras : A Guide for Game Designers and Developers

Language: English

Published by CRC Press Apr 2009, 2009

0123116341 / 9780123116345

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. The challenge in games is that the camera must respond to unscripted events, and this is where much of the difficulty of designing real-time camera systems arises. The increasing use of motion in virtual environments, marked by the inclusion of physics modeling and complex collision detection systems, means that camera systems must be even more effective to keep up. Real-Time Cameras is written by an experienced game developer who has written camera control systems for award-winning games such as Metroid Prime. Mark Haigh-Hutchinson discusses the key algorithms for camera control and then shows how to implement them in code. This book is written for game developers and designers, although it is also pertinent to other professionals in the interactive media field. Real-Time Cameras presents a practical approach to camera systems, introducing their theory, design, and implementation.…

Seller Inventory # 9780123116345

Title
Real Time Cameras : A Guide for Game Designers and Developers
Author
Mark Haigh-Hutchinson
Publisher
CRC Press Apr 2009
Publication year
2009
Condition
Neu
Binding
Buch
Language
English
ISBN 10
0123116341
ISBN 13
9780123116345
Item weight
1,364 grams
Dimensions
287x224x32 mm

AHA-BUCH GmbH

Einbeck, Germany

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AbeBooks seller since August 14, 2006

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