Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

Language: English

Published by Springer, 2016

3319427148 / 9783319427140

Series: Book 1 of 7 - Computational Synthesis and Creative Systems

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Title
Procedural Content Generation in Games (Computational Synthesis and Creative Systems)
Author
Shaker, Noor,Togelius, Julian,Nelson, Mark J.
Publisher
Springer
Publication year
2016
Condition
Fine
Binding
hardcover
Language
English
ISBN 10
3319427148
ISBN 13
9783319427140
Series
Book 1 of 7: Computational Synthesis and Creative Systems

Books From California

Simi Valley, CA, U.S.A.

4-star seller

AbeBooks seller since August 14, 2001

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