Ports Of Call - Making of (Paperback)
Rolf-Dieter Klein
Sold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since 29 June 2022
New - Soft cover
Condition: New
Ships from United Kingdom to U.S.A.
Quantity: 1 available
Add to basketSold by CitiRetail, Stevenage, United Kingdom
AbeBooks Seller since 29 June 2022
Condition: New
Quantity: 1 available
Add to basketPaperback. DEUTSCHE BESCHREIBUNGPorts of Call - Technische Dokumentation eines Amiga-KlassikersDieses Buch richtet sich an Spieleentwickler, Retro-Computing-Enthusiasten, Game-Design-Studierende sowie erfahrene Spieler des Klassikers."Ports of Call", erstmals 1985 fuer den Amiga veroeffentlicht, gilt als eine der praegenden Wirtschaftssimulationen mit integriertem Schiffssimulator. UEber Jahrzehnte hinweg entstanden weitere Versionen wie POC XXL, POCSIM3D/3DI, Deluxe Editions und weitere Ableger fuer PC und mobile Plattformen.Dieses Werk ist keine nostalgische Anekdotensammlung, sondern eine technisch orientierte Dokumentation der Entstehung und Weiterentwicklung des Spiels.Im Mittelpunkt stehen originale Entwicklungsunterlagen und deren systematische Aufbereitung: - Original-Entwurfszeichnungen und Blueprints- Historische Skripte und Konzeptpapiere- Originaltexte mit englischer UEbersetzung- Code-Ausschnitte und Entwicklungsfragmente- Ablaufdiagramme und interne Logikstrukturen- Dokumentation der Spielmechanik und "Hidden Logic"- Analyse des Wirtschaftssystems- Technische Betrachtung des Wetter-Simulators- Entwicklung der grafischen BenutzeroberflaecheBesonderer Wert wurde auf die authentische Wiedergabe historischer Dokumente gelegt. Viele Abbildungen zeigen originale Zeichnungen, Notizen und fruehe Designstaende mit erklaerenden Ergaenzungen.Neben der technischen Dokumentation enthaelt das Buch auch praxisnahe Hinweise und Hintergrundinformationen fuer Spieler, etwa zur Rettung des Schiffbruechigen oder zur effizienten Gewinnoptimierung im Spiel.Ports of Call wird zudem im akademischen Umfeld genutzt, um wirtschaftliche Entscheidungsprozesse anhand eines Simulationsmodells zu vermitteln.Das Buch versteht sich als technische Zeitdokumentation und Referenzwerk zur strukturierten Entwicklung komplexer Simulationsspiele. Es richtet sich in erster Linie an Entwickler und technisch Interessierte, bietet aber auch erfahrenen Fans vertiefende Einblicke in die interne Funktionsweise des Spiels. ENGLISH DESCRIPTIONPorts of Call - Technical Documentation of a Classic Amiga GameThis book is aimed at game developers, retro computing enthusiasts, game design students, and experienced players of the classic.Originally released in 1985 for the Amiga, Ports of Call became a landmark economic simulation with an integrated ship handling simulator. Over the years, extended versions such as POC XXL, POCSIM3D/3DI, Deluxe Editions, and releases for PC and mobile platforms followed.This volume is not primarily an anecdotal fan book, but a technically focused documentation of the game's development and evolution.The book includes: - Original design blueprints- Early scripts and concept papers- Original texts with English translations- Code fragments and development excerpts- Flowcharts and internal logic structures- Documentation of hidden game mechanics- Analysis of the economic simulation model- Technical insight into the weather simulation system- Development of the graphical user interfaceSpecial emphasis has been placed on preserving and reproducing authentic historical materials, including original drawings, handwritten notes, and early design stages.In addition, the book contains practical tips and background insights for dedicated players, such as how to rescue the shipwrecked sailor and how to optimize profits within the simulation.Ports of Call is also used in academic contexts to illustrate economic decision-making through simulation models.This book serves as a technical historical reference for structured simulation game development, offering valuable insights for developers and techni Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller Inventory # 9781099193095
DEUTSCHE BESCHREIBUNG
Ports of Call – Technische Dokumentation eines Amiga-Klassikers
Dieses Buch richtet sich an Spieleentwickler, Retro-Computing-Enthusiasten, Game-Design-Studierende sowie erfahrene Spieler des Klassikers.
„Ports of Call“, erstmals 1985 für den Amiga veröffentlicht, gilt als eine der prägenden Wirtschaftssimulationen mit integriertem Schiffssimulator. Über Jahrzehnte hinweg entstanden weitere Versionen wie POC XXL, POCSIM3D/3DI, Deluxe Editions und weitere Ableger für PC und mobile Plattformen.
Dieses Werk ist keine nostalgische Anekdotensammlung, sondern eine technisch orientierte Dokumentation der Entstehung und Weiterentwicklung des Spiels.
Im Mittelpunkt stehen originale Entwicklungsunterlagen und deren systematische Aufbereitung:
– Original-Entwurfszeichnungen und Blueprints
– Historische Skripte und Konzeptpapiere
– Originaltexte mit englischer Übersetzung
– Code-Ausschnitte und Entwicklungsfragmente
– Ablaufdiagramme und interne Logikstrukturen
– Dokumentation der Spielmechanik und „Hidden Logic“
– Analyse des Wirtschaftssystems
– Technische Betrachtung des Wetter-Simulators
– Entwicklung der grafischen Benutzeroberfläche
Besonderer Wert wurde auf die authentische Wiedergabe historischer Dokumente gelegt. Viele Abbildungen zeigen originale Zeichnungen, Notizen und frühe Designstände mit erklärenden Ergänzungen.
Neben der technischen Dokumentation enthält das Buch auch praxisnahe Hinweise und Hintergrundinformationen für Spieler, etwa zur Rettung des Schiffbrüchigen oder zur effizienten Gewinnoptimierung im Spiel.
Ports of Call wird zudem im akademischen Umfeld genutzt, um wirtschaftliche Entscheidungsprozesse anhand eines Simulationsmodells zu vermitteln.
Das Buch versteht sich als technische Zeitdokumentation und Referenzwerk zur strukturierten Entwicklung komplexer Simulationsspiele. Es richtet sich in erster Linie an Entwickler und technisch Interessierte, bietet aber auch erfahrenen Fans vertiefende Einblicke in die interne Funktionsweise des Spiels.
ENGLISH DESCRIPTION
Ports of Call – Technical Documentation of a Classic Amiga Game
This book is aimed at game developers, retro computing enthusiasts, game design students, and experienced players of the classic.
Originally released in 1985 for the Amiga, Ports of Call became a landmark economic simulation with an integrated ship handling simulator. Over the years, extended versions such as POC XXL, POCSIM3D/3DI, Deluxe Editions, and releases for PC and mobile platforms followed.
This volume is not primarily an anecdotal fan book, but a technically focused documentation of the game’s development and evolution.
The book includes:
– Original design blueprints
– Early scripts and concept papers
– Original texts with English translations
– Code fragments and development excerpts
– Flowcharts and internal logic structures
– Documentation of hidden game mechanics
– Analysis of the economic simulation model
– Technical insight into the weather simulation system
– Development of the graphical user interface
Special emphasis has been placed on preserving and reproducing authentic historical materials, including original drawings, handwritten notes, and early design stages.
In addition, the book contains practical tips and background insights for dedicated players, such as how to rescue the shipwrecked sailor and how to optimize profits within the simulation.
Ports of Call is also used in academic contexts to illustrate economic decision-making through simulation models.
This book serves as a technical historical reference for structured simulation game development, offering valuable insights for developers and technically oriented readers, while also providing in-depth material for experienced fans.
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