Playing with Sound

Collins, Karen

Published by MIT Press Ltd, 2013
ISBN 10: 0262018675 / ISBN 13: 9780262018678
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2013. Hardcover. Num Pages: 200 pages, 27 b&w illus. BIC Classification: PHDS; UDX. Category: (P) Professional & Vocational. Dimension: 230 x 160 x 18. Weight in Grams: 448. . . . . . Books ship from the US and Ireland. Bookseller Inventory # V9780262018678

Bibliographic Details

Title: Playing with Sound
Publisher: MIT Press Ltd
Publication Date: 2013
Binding: Hardcover
Book Condition: New

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Karen Collins
ISBN 10: 0262018675 ISBN 13: 9780262018678
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Book Description Book Condition: Very Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: Reprint ] Publisher: The MIT Press Pub Date: 1/11/2013 Binding: Hardcover Pages: 200 Reprint edition. Bookseller Inventory # 5499385

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Book Description MIT Press Ltd. Hardback. Book Condition: new. BRAND NEW, Playing with Sound: A Theory of Interacting with Sound and Music in Video Games, Karen Collins, In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Bookseller Inventory # B9780262018678

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Book Description MIT Press, 2013. HRD. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # GB-9780262018678

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Book Description MIT Press (MA), United States, 2013. Hardcover. Book Condition: Good. Dust Jacket Condition: Good. HARDCOVER Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. Computers and Internet>Computers Reference>General. Book: USED, Good. Dust Jacket: Good. Bookseller Inventory # 01978026201867801. Bookseller Inventory # 01978026201867801

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Book Description MIT Press Ltd, United States, 2013. Hardback. Book Condition: New. 229 x 155 mm. Language: English . Brand New Book. In Playing with Sound, Karen Collins examines video game sound from the player s perspective. She explores the many ways that players interact with a game s sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Bookseller Inventory # AAZ9780262018678

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Book Description Book Condition: very_good. 454 Gramm. Bookseller Inventory # M00262018675-V

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Book Description MIT Press Ltd, United States, 2013. Hardback. Book Condition: New. 229 x 155 mm. Language: English . Brand New Book. In Playing with Sound, Karen Collins examines video game sound from the player s perspective. She explores the many ways that players interact with a game s sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Bookseller Inventory # AAZ9780262018678

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Book Description MIT Press. Book Condition: New. Brand New. Bookseller Inventory # 0262018675

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Book Description Hardback. Book Condition: New. Not Signed; In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside. book. Bookseller Inventory # ria9780262018678_rkm

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Book Description MIT Press, 2013. Hardcover. Book Condition: New. Brand New Book. Shipping: Once your order has been confirmed and payment received, your order will then be processed. The book will be located by our staff, packaged and despatched to you as quickly as possible. From time to time, items get mislaid en route. If your item fails to arrive, please contact us first. We will endeavour to trace the item for you and where necessary, replace or refund the item. Please do not leave negative feedback without contacting us first. All orders will be dispatched within two working days. If you have any quesions please contact us. Bookseller Inventory # V9780262018678

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