Playing with Sound

Collins, Karen

Published by MIT Press Ltd
ISBN 10: 0262018675 / ISBN 13: 9780262018678
Used / Quantity Available: 0
Available From More Booksellers
View all  copies of this book

About the Book

We're sorry; this specific copy is no longer available. AbeBooks has millions of books. We've listed similar copies below.

Description:

2013. Hardcover. Num Pages: 200 pages, 27 b&w illus. BIC Classification: PHDS; UDX. Category: (P) Professional & Vocational. Dimension: 230 x 160 x 18. Weight in Grams: 448. . . . . . Books ship from the US and Ireland. Bookseller Inventory #

About this title:

Book ratings provided by Goodreads:
3.5 avg rating
(12 ratings)

Synopsis:

In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances.

About the Author: Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

"About this title" may belong to another edition of this title.

Bibliographic Details

Title: Playing with Sound
Publisher: MIT Press Ltd
Book Condition: New

Top Search Results from the AbeBooks Marketplace

1.

Karen Collins
Published by MIT Press, Cambridge, Mass. (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
Used Hardcover Quantity Available: 1
Seller
Greenwood Road Books
(Bridgman, MI, U.S.A.)
Rating
[?]

Book Description MIT Press, Cambridge, Mass., 2013. Hardcover. Book Condition: Near Fine. Dust Jacket Condition: Near Fine. Not ex-library. Bookseller Inventory # 000227

More Information About This Seller | Ask Bookseller a Question

Buy Used
14.67
Convert Currency

Add to Basket

Shipping: 3.08
Within U.S.A.
Destination, Rates & Speeds

2.

Karen Collins
Published by The MIT Press January 2013 (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
Used Hardcover Quantity Available: 1
Seller
Magus Books Seattle
(Seattle, WA, U.S.A.)
Rating
[?]

Book Description The MIT Press January 2013, 2013. Hardcover. Book Condition: Very Good. used hardcover in a dust jacket. jacket is slightly worn about the edges, but with no tears and not price clipped. pages and binding are clean, straight and tight. there are no marks to the text or other serious flaws. Bookseller Inventory # 1037169

More Information About This Seller | Ask Bookseller a Question

Buy Used
15.14
Convert Currency

Add to Basket

Shipping: 3.46
Within U.S.A.
Destination, Rates & Speeds

3.

Collins, Karen
Published by The MIT Press
ISBN 10: 0262018675 ISBN 13: 9780262018678
Used Quantity Available: 1
Seller
More Than Words
(Waltham, MA, U.S.A.)
Rating
[?]

Book Description The MIT Press. Book Condition: Like New. purchase supports More Tha n Words, a nonprofit job training program for youth, empowering youth to take charge of their lives by taking charge of a business. Bookseller Inventory # BOS-J-3d-00492

More Information About This Seller | Ask Bookseller a Question

Buy Used
16.88
Convert Currency

Add to Basket

Shipping: 3.07
Within U.S.A.
Destination, Rates & Speeds

4.

Collins, Karen
Published by The MIT Press
ISBN 10: 0262018675 ISBN 13: 9780262018678
Used Quantity Available: 2
Seller
More Than Words
(Waltham, MA, U.S.A.)
Rating
[?]

Book Description The MIT Press. Book Condition: Very Good. purchase supports More Tha n Words, a nonprofit job training program for youth, empowering youth to take charge of their lives by taking charge of a business. Bookseller Inventory # BOS-D-11d-00518

More Information About This Seller | Ask Bookseller a Question

Buy Used
16.88
Convert Currency

Add to Basket

Shipping: 3.07
Within U.S.A.
Destination, Rates & Speeds

5.

Karen Collins
Published by MIT Press (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
New Quantity Available: 1
Seller
Books2Anywhere
(Fairford, GLOS, United Kingdom)
Rating
[?]

Book Description MIT Press, 2013. HRD. Book Condition: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Bookseller Inventory # BB-9780262018678

More Information About This Seller | Ask Bookseller a Question

Buy New
18.12
Convert Currency

Add to Basket

Shipping: 9
From United Kingdom to U.S.A.
Destination, Rates & Speeds

6.

ISBN 10: 0262018675 ISBN 13: 9780262018678
New Quantity Available: 2
Seller
Speedy Hen
(London, United Kingdom)
Rating
[?]

Book Description Book Condition: New. Bookseller Inventory # ST0262018675. Bookseller Inventory # ST0262018675

More Information About This Seller | Ask Bookseller a Question

Buy New
21.36
Convert Currency

Add to Basket

Shipping: 19
From United Kingdom to U.S.A.
Destination, Rates & Speeds

7.

Collins, Karen
Published by The MIT Press (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
Used Hardcover Quantity Available: 1
Seller
Empire Book Sellers
(Holliston , MA, U.S.A.)
Rating
[?]

Book Description The MIT Press, 2013. Hardcover. Book Condition: Used: Very Good. Hardcover with dust jacket. Tight binding, clean pages. No marks or highlighting. Excellent condition!. Bookseller Inventory # WESA6-105M

More Information About This Seller | Ask Bookseller a Question

Buy Used
18.68
Convert Currency

Add to Basket

Shipping: 3.07
Within U.S.A.
Destination, Rates & Speeds

8.

Karen Collins
Published by The MIT Press 2013-02-15, Cambridge, Massachusetts (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
New Hardcover Quantity Available: 1
Seller
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description The MIT Press 2013-02-15, Cambridge, Massachusetts, 2013. hardback. Book Condition: New. Bookseller Inventory # 9780262018678

More Information About This Seller | Ask Bookseller a Question

Buy New
21.99
Convert Currency

Add to Basket

Shipping: 4.50
From United Kingdom to U.S.A.
Destination, Rates & Speeds

9.

Karen Collins
Published by MIT Press Ltd, United States (2013)
ISBN 10: 0262018675 ISBN 13: 9780262018678
New Hardcover Quantity Available: 1
Seller
The Book Depository
(London, United Kingdom)
Rating
[?]

Book Description MIT Press Ltd, United States, 2013. Hardback. Book Condition: New. 229 x 155 mm. Language: English . Brand New Book. In Playing with Sound, Karen Collins examines video game sound from the player s perspective. She explores the many ways that players interact with a game s sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Bookseller Inventory # AAU9780262018678

More Information About This Seller | Ask Bookseller a Question

Buy New
22.51
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

10.

Karen Collins
Published by MIT Press Ltd
ISBN 10: 0262018675 ISBN 13: 9780262018678
New Hardcover Quantity Available: 2
Seller
THE SAINT BOOKSTORE
(Southport, United Kingdom)
Rating
[?]

Book Description MIT Press Ltd. Hardback. Book Condition: new. BRAND NEW, Playing with Sound: A Theory of Interacting with Sound and Music in Video Games, Karen Collins, In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip-tunes, circuit bending, and other practices that use elements from games in sonic performances. Bookseller Inventory # B9780262018678

More Information About This Seller | Ask Bookseller a Question

Buy New
21.40
Convert Currency

Add to Basket

Shipping: 5.94
From United Kingdom to U.S.A.
Destination, Rates & Speeds

There are 22 more copies of this book

View all search results for this book