How to Play Video Games (User's Guides to Popular Culture)
Language: English
Published by NYU Press, 2019
- Softcover
- Used

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Condition: Used - Good
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This book is in Good condition. There may be some notes and highligting but otherwise the book is in overall good condition.
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- Title
- How to Play Video Games (User's Guides to Popular Culture)
- Publisher
- NYU Press
- Publication year
- 2019
- Condition
- good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1479827983
- ISBN 13
- 9781479827985
- Series
- Book 1 of 3: User's Guides to Popular Culture
Forty original contributions on games and gaming culture
What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building?
From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question―what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large?
How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
"Synopsis" may belong to another edition of this title.
About the Author
Nina B. Huntemann is Director of Academics and Research at edX, a nonprofit online education provider founded by Harvard University and the Massachusetts Institute of Technology. She is co-editor of Global Gaming: Production, Play and Place (Palgrave, 2013) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2010).
"About the title" may belong to another edition of this title.
Solr Books
Lincolnwood, IL, U.S.A.
AbeBooks seller since April 23, 2015
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