Physically Based Rendering: From Theory to Implementation
Pharr, Matt; Humphreys, Greg
Sold by Alien Bindings, BALTIMORE, MD, U.S.A.
AbeBooks Seller since 3 April 2019
Used - Hardcover
Condition: Very Good
Quantity: 1 available
Add to basketSold by Alien Bindings, BALTIMORE, MD, U.S.A.
AbeBooks Seller since 3 April 2019
Condition: Very Good
Quantity: 1 available
Add to basketHardcover 2nd edition in Very Good condition. The covers are in good shape. The binding is square and tight. Former owner's name and an organization stamp is neatly marked out on the first page. First few pages are a bit crinkled; otherwise, the interior pages are clean and unmarked. The book will be carefully packaged for shipment for protection from the elements. USPS electronic tracking number issued free of charge. Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.
Seller Inventory # 15220
Physically Based Rendering, Second Edition, describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation.
A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.
This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators.
These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming.
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