Appropriate for courses in Intermediate JAVA Programming and Object-Oriented Design/Programming.
This interactive on-line course/book offers an integrated presentation of concepts in OOP, issues in software engineering, and the language features of Java. Unlike many other books―which assume either (1) a strong background in software engineering and computer science or (2) absolutely no background in either discipline―this book strikes a balance in level, designing coverage to be accessible and relevant to readers with limited experience in the subject matter.
Object-Oriented Software Design and Construction with Java® integrates a presentation of concepts of object-oriented programming, issues in software engineering, and features of the Java language. The text strikes a good balance between a book that assumes familiarity with programming, and a book that assumes no background in computer science material. This approach is particularly excellent for the second―year student (or above) since it assumes the reader has a basic knowledge of C syntax and programming. This textbook offers a comprehensive scope. It integrates better design strategies and software engineering issues along with more compelling examples and problems. The book also discusses UML (Unified Modeling Language) and describes how to build graphical user interfaces using the new Swing library in Java 2.
Features:
- Integrates a consistent global reference against which readers can measure their progress, while understanding which language features support each role/goal
- Shows examples that demonstrate the power and utility of language in a realistic context based on graphical user interfaces and ecological simulation
- Furnishes a Companion Website (www.prenhall.com/kafura) that includes the complete online text viewable through standard browsers, PowerPoint slides, and an Online Study Guide
- Focuses on the basic principles of good object-oriented design rather than the syntax and details of the Java language
- Provides readers with proficiency through step-by-step guidance in using commonly available tools and techniques for constructing complex systems
- Illustrates key concepts visually through animated simulations or interactive components that are implemented as Java applets requiring only a standard browser
- Provides a simple, visual programming environment for early problems
- Based on Java 2 from Sun Microsystems
- Presents a stand-alone chapter of the latest Swing components for building graphical user interfaces