New Season: Sparrow's Quest Kent, Jason
Kent, Jason
Sold by Turtlerun Mercantile, Albuquerque, NM, U.S.A.
AbeBooks Seller since 3 January 2023
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Turtlerun Mercantile, Albuquerque, NM, U.S.A.
AbeBooks Seller since 3 January 2023
Condition: New
Quantity: 1 available
Add to basketBrand new, 2015 paperback book with a crisp, clean cover.
Seller Inventory # TG5-9HK-TJY
Survive the Challenge.
Adapt your Strength.
Discover your destiny.
Sparrow, a Link Sprite able to jack into any virtual world, didn’t ask to be upgraded. She needs to find out what she’s supposed to do with her abilities to control the steam-powered world around her. Sparrow might not have signed up for these skills when she went to work for the Stellar Union Marine Corps, but she’s determined to explore the outer boundaries of her new talents. The Sprite, with a team of marines and archivists battle relentless aliens across war-torn planets and through deep space. The prize? The Aether Source and its promise of unimaginable power. Through her quest, Sparrow survives the challenges thrust upon her, adapts her new strength to save her friends, and discovers the Sprite she was destined to become.
"Probably should have thought this plan through a little better." Sparrow teams up with her friends from the Stellar Union Marine Corps, archivists from the Mainspring Archives, and Kate, a Watcher who protects the all-knowing being Nemus, to recover dangerous artifacts scattered across the galaxy. Sparrow is unsure how to make the best use of her new abilities to bend metal and control machines with the implants in her hands and head. The Sprite’s talents are put to the test on a mission to retrieve the Olympus Chronometer when the team faces a run-away train and must escape using a steam-powered zeppelin. Sparrow and the others discover their work is just beginning as Nemus reveals the next artifact they team must find.
"Welcome to the Underground…mind the gap." The race for the Aether Source takes Sparrow, Master Sergeant Merrick, Kate, and all to Ardennes, a planet decimated by decades of war. The surviving inhabitants have no idea they hold the key to an ancient artifact buried deep under one of their ruined cities. With Sparrow’s assistance, the team fights their way through the vast network of tunnels under Reticort. Along the way, Sparrow hones her skills with her upgrades. Not only is she able to use her Sprite interfaces to control computers, Sparrow finds she is perfectly at home controlling the complex clockwork and mechanical systems all around her.
"Always wear your armor." Sparrow’s abilities come in handy as she travels with her group of Stellar Union Marines to board an abandoned starship. The team runs into more trouble than they bargained for in the dark holds and corridors of the dead ironclad. With growing confidence in her new powers, the Link Sprite it able to defeat the mech’s left behind on the ship and retrieve the second component of the Aether Source. During the trip, Sparrow’s friend Dagger comes to grips with her feelings for Marine pilot Lieutenant Garrett while Kate receives flashes from the ironclad’s disastrous final mission.
"Someone has to die and it’s not going to be my friends." A trip to Mars to find the last piece of the Aether Source turns deadly as the Ater, the aliens determined to reclaim the orb, arrive.
Joining the team is Tivon, a member of the Mainspring Archives, and expert on the artifacts they have been collecting. Sparrow, her team of Marines, Kate, and Tivon use their wits, satchel of clockwork devices, and guns to retrieve the orb, the primary component of the Aether Source. Faced with capture by the Ater, Sparrow risks her life to save her friends and unleashes her full potential.
The immediate threat from the Ater is over, but Kate has foreseen a dangerous threat. Her link to the being Nemus has revealed the savage aliens are coming in greater force to reclaim the Aether Source and lay waste to the people who have stolen it from them. The Marines begin planning for the coming war. Sparrow is content knowing she is with friends who understand and accept her…she’s ready for whatever the future holds.
Great new science fiction/action & adventure story with steampunk flare–Enter a New Season & Join the Quest!
"About this title" may belong to another edition of this title.
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Turtlerun Mercantile, Albuquerque, New Mexico, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
| Order quantity | 5 to 14 business days | 3 to 6 business days |
|---|---|---|
| First item | £ 5.50 | £ 9.41 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.