NGUI for Unity
Charles Bernardoff
From PBShop.store UK, Fairford, GLOS, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 11 June 1999
New - Soft cover
Quantity: Over 20 available
Add to basketFrom PBShop.store UK, Fairford, GLOS, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 11 June 1999
Quantity: Over 20 available
Add to basketAbout this Item
New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781783558667
Bibliographic Details
Title: NGUI for Unity
Publisher: Packt Publishing Limited
Publication Date: 2014
Binding: PAP
Condition: New
About this title
If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowlege of C# scripting is expected. Additional knowledge of Unity 3D Editor, GameObject and creating/adding scripts to GameObject would be beneficial; however, no prior knowledge of NGUI is required.
NGUI is an effective plugin for Unity that gives you the power to create beautiful and complex user interfaces while reducing performance costs. It is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# featuring clean code and a simple, minimalistic approach to everything. You can create a main menu for your game and add sliders, animations, checkboxes, and popup lists, as well as localize your text.
This is an example-oriented, step-by-step, practical tutorial that will guide you through creating a fully functional main menu along with a 2D game. You will acquire the knowledge to create user interfaces for your existing and future PC or mobile games developed with Unity 3D. The book will start by teaching you the basic functions of the tools and how to create a basic UI. Later in the book, you will also learn how to create a much more complex UI.
This book will start by getting you acquainted with NGUI's workflow and will then gradually take you through building a complex menu and creating a 2D game.
To achieve this, you will create and configure text labels, sliders, and checkboxes along with drag-and-drop systems. You will be exposed to advanced topics like C# with NGUI, and you will also learn how to build a scrollable viewport. By the end of this book, you will have acquired all the knowledge you need to create UIs with the help of practical steps supported by screenshots.
"About this title" may belong to another edition of this title.
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