Modern C++ for Unreal Engine Developers (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: CitiRetail, Stevenage, United KingdomCitiRetail
AbeBooks seller since June 29, 2022
Condition: New
£ 38.49
Quantity: 1 available
Add to basketItem description from seller
Paperback. Unreal Engine's C++ layer is not standard C++. It extends the language with its own reflection system, garbage collector, build pipeline, object model, networking rules, and architectural conventions. Developers who approach UE5 using only standard C++ assumptions inevitably run into unstable systems, hard-to-debug crashes, replication failures, and codebases that become impossible to scale.This book was written to solve that problem directly.Rather than teaching isolated features or surface-level engine usage, this book explains how Unreal Engine works internally - and how to design systems that cooperate with the engine instead of fighting it. The result is faster iteration, cleaner architecture, safer memory management, and code that remains maintainable as projects grow in complexity.Inside this book, you'll learn how to: Understand the complete UE5 C++ pipeline, including UBT, UHT, generated headers, and reflectionWork correctly with Unreal's garbage collector, object lifetimes, and modern UE5 pointer typesBuild scalable Blueprint/C++ architectures using professional gameplay engineering patternsDesign modular gameplay systems using delegates, interfaces, subsystems, Gameplay Tags, and componentsImplement production-ready combat systems with the Gameplay Ability System (GAS)Build data-driven inventory, save/load, and serialization systemsDevelop AI systems using Behavior Trees, EQS, State Trees, and perception frameworksWrite async and multithreaded gameplay code safely inside UE5's threading modelOptimize memory usage, frame time, and gameplay performance using Unreal Insights and profiling toolsBuild replication-safe multiplayer systems with RPCs, replication conditions, and authority-driven architectureStructure plugins, modules, and reusable gameplay features for long-term scalabilityCreate automated testing and packaging pipelines suitable for real production environmentsAlong the way, you'll build/create: A complete Enhanced Input architecture in C++A reusable inventory framework with persistence and version-safe serializationGameplay Ability System combat implementations with abilities, effects, attributes, and gameplay cuesAI behavior systems driven by Behavior Trees and Environment Query System logicMultiplayer-ready gameplay components designed for replication from the startModular plugin and subsystem architectures for large UE5 projectsProfessional profiling and optimization workflows for CPU, memory, and networking analysisThis book is written for Unreal Engine developers who already understand basic C++ and want to move beyond fragmented tutorials and trial-and-error workflows.If you are transitioning from Blueprints into C++, this book provides the architectural foundation most developers never formally learn. If you already write Unreal C++ professionally, it provides the deeper engine-level mental model required to build cleaner, safer, and more scalable systems.Unlike beginner-focused UE5 resources, this book does not treat gameplay programming as disconnected features or editor workflows. It treats Unreal Engine as a complete software architecture platform - and teaches you how to operate within it at a professional level.By the end of this book, you will know how to write Unreal Engine C++ and understand how modern UE5 gameplay systems are designed, structured, optimized, and shipped in real production environments. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…
Seller Inventory # 9798197557933
- Title
- Modern C++ for Unreal Engine Developers (Paperback)
- Author
- Anthony Lebedev
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798197557933
Unreal Engine’s C++ layer is not standard C++. It extends the language with its own reflection system, garbage collector, build pipeline, object model, networking rules, and architectural conventions. Developers who approach UE5 using only standard C++ assumptions inevitably run into unstable systems, hard-to-debug crashes, replication failures, and codebases that become impossible to scale.
This book was written to solve that problem directly.
Rather than teaching isolated features or surface-level engine usage, this book explains how Unreal Engine works internally — and how to design systems that cooperate with the engine instead of fighting it. The result is faster iteration, cleaner architecture, safer memory management, and code that remains maintainable as projects grow in complexity.
Inside this book, you’ll learn how to:
- Understand the complete UE5 C++ pipeline, including UBT, UHT, generated headers, and reflection
- Work correctly with Unreal’s garbage collector, object lifetimes, and modern UE5 pointer types
- Build scalable Blueprint/C++ architectures using professional gameplay engineering patterns
- Design modular gameplay systems using delegates, interfaces, subsystems, Gameplay Tags, and components
- Implement production-ready combat systems with the Gameplay Ability System (GAS)
- Build data-driven inventory, save/load, and serialization systems
- Develop AI systems using Behavior Trees, EQS, State Trees, and perception frameworks
- Write async and multithreaded gameplay code safely inside UE5’s threading model
- Optimize memory usage, frame time, and gameplay performance using Unreal Insights and profiling tools
- Build replication-safe multiplayer systems with RPCs, replication conditions, and authority-driven architecture
- Structure plugins, modules, and reusable gameplay features for long-term scalability
- Create automated testing and packaging pipelines suitable for real production environments
Along the way, you’ll build/create:
- A complete Enhanced Input architecture in C++
- A reusable inventory framework with persistence and version-safe serialization
- Gameplay Ability System combat implementations with abilities, effects, attributes, and gameplay cues
- AI behavior systems driven by Behavior Trees and Environment Query System logic
- Multiplayer-ready gameplay components designed for replication from the start
- Modular plugin and subsystem architectures for large UE5 projects
- Professional profiling and optimization workflows for CPU, memory, and networking analysis
This book is written for Unreal Engine developers who already understand basic C++ and want to move beyond fragmented tutorials and trial-and-error workflows.
If you are transitioning from Blueprints into C++, this book provides the architectural foundation most developers never formally learn. If you already write Unreal C++ professionally, it provides the deeper engine-level mental model required to build cleaner, safer, and more scalable systems.
Unlike beginner-focused UE5 resources, this book does not treat gameplay programming as disconnected features or editor workflows. It treats Unreal Engine as a complete software architecture platform — and teaches you how to operate within it at a professional level.
By the end of this book, you will know how to write Unreal Engine C++ and understand how modern UE5 gameplay systems are designed, structured, optimized, and shipped in real production environments.
"Synopsis" may belong to another edition of this title.
CitiRetail
Stevenage, United Kingdom
AbeBooks seller since June 29, 2022
Shipping rates from United Kingdom to U.S.A.
| Item | 7 to 14 business days | 7 to 60 business days |
|---|---|---|
| First item | £ 37.00 | £ 37.00 |
Payment methods
Store description
Online business
Seller's business information
ABC BOOKS LIMITED
10 John Street
London, United Kingdom WC1N 2EB
Terms of sale
Orders can be returned within 30 days of receipt.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to CitiRetail, Stevenage, United Kingdom, without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.