Modern GPU Architecture Third Edition (Paperback)
Language: English
Published by Independently Published, 2026
Series: Book 2 of 6 - GPU Expert Engineering: Mastering Design, Programming, and Optimization
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
£ 32.12
Quantity: 1 available
Add to basketItem description from seller
Paperback. Modern GPU Architecture - Volume 2: Acceleration, Integration, and Physical DesignA modern GPU is no longer just a graphics processor.It is a compute engine, AI accelerator, ray-tracing machine, video processor, interconnect fabric, synchronization system, thermal design problem, and silicon product - all in one.Volume 1 showed how the graphics pipeline becomes hardware.Volume 2 shows how that hardware becomes a complete modern GPU.This volume moves beyond the geometry-to-pixels pipeline and into the accelerators, system engines, performance limits, and physical-design realities that define modern GPU architecture.If you want to understand compute dispatch, tensor cores, ray-tracing units, synchronization, memory ordering, advanced rendering, video engines, interconnects, performance counters, timing closure, packaging, and emerging accelerator design, this book connects them into one coherent system.Inside Volume 2, you will learn: How GPU compute architecture launches and schedules massively parallel kernelsHow occupancy, registers, shared memory, warp slots, and barriers limit resident workHow tensor and matrix accelerators use tiling, systolic datapaths, mixed precision, and sparsityHow ray-tracing hardware performs BVH traversal, primitive testing, ray scheduling, and shader integrationHow barriers, fences, atomics, cache coherence, and memory ordering preserve correctnessHow mesh shaders, VRS, deferred rendering, display engines, video engines, and interconnects fit into the larger GPUHow counters, roofline limits, workload signatures, power, and thermals shape performanceHow floorplanning, synthesis, timing closure, place-and-route, DFT, packaging, and chiplet integration turn architecture into siliconWhere GPU architecture is heading as AI accelerators, new memory systems, and post-Moore scaling reshape the fieldThis book is for readers who want the layer beneath the marketing terms.Not just "tensor cores are fast," but how matrix acceleration changes datapaths, precision, memory layout, and scheduling.Not just "ray tracing uses RT cores," but how traversal, primitive intersections, coherence, sorting, and shader handoff fit into hardware.Not just "GPUs are massively parallel," but how synchronization, resource allocation, interconnect congestion, and thermal limits decide whether that parallelism survives.This book is for you if you are: A hardware or computer-engineering student moving beyond CPU architectureAn FPGA, RTL, or ASIC learner studying GPU-like designA graphics programmer who wants to understand the silicon behind modern renderingA CUDA, HPC, or AI performance reader who wants the hardware layer below kernels and librariesAn early-career engineer who wants a map of how GPU blocks connect, scale, and become manufacturableMost books explain one slice of the GPU.This volume connects the slices.Compute, tensor acceleration, ray tracing, synchronization, rendering, video, interconnect, performance, physical design, and future accelerator trends are treated as parts of one machine - not isolated buzzwords.If Volume 1 is the graphics pipeline foundation, Volume 2 is the complete systems view.Read it to understand how acceleration, integration, and physical design turn modern GPU architecture into real silicon. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…
Seller Inventory # 9798182395540
- Title
- Modern GPU Architecture Third Edition (Paperback)
- Author
- Gareth Thomas
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798182395540
- Series
- Book 2 of 6: GPU Expert Engineering: Mastering Design, Programming, and Optimization
Modern GPU Architecture — Volume 2: Acceleration, Integration, and Physical Design
A modern GPU is no longer just a graphics processor.
It is a compute engine, AI accelerator, ray-tracing machine, video processor, interconnect fabric, synchronization system, thermal design problem, and silicon product — all in one.
Volume 1 showed how the graphics pipeline becomes hardware.
Volume 2 shows how that hardware becomes a complete modern GPU.
This volume moves beyond the geometry-to-pixels pipeline and into the accelerators, system engines, performance limits, and physical-design realities that define modern GPU architecture.
If you want to understand compute dispatch, tensor cores, ray-tracing units, synchronization, memory ordering, advanced rendering, video engines, interconnects, performance counters, timing closure, packaging, and emerging accelerator design, this book connects them into one coherent system.
Inside Volume 2, you will learn:
-
How GPU compute architecture launches and schedules massively parallel kernels
-
How occupancy, registers, shared memory, warp slots, and barriers limit resident work
-
How tensor and matrix accelerators use tiling, systolic datapaths, mixed precision, and sparsity
-
How ray-tracing hardware performs BVH traversal, primitive testing, ray scheduling, and shader integration
-
How barriers, fences, atomics, cache coherence, and memory ordering preserve correctness
-
How mesh shaders, VRS, deferred rendering, display engines, video engines, and interconnects fit into the larger GPU
-
How counters, roofline limits, workload signatures, power, and thermals shape performance
-
How floorplanning, synthesis, timing closure, place-and-route, DFT, packaging, and chiplet integration turn architecture into silicon
-
Where GPU architecture is heading as AI accelerators, new memory systems, and post-Moore scaling reshape the field
This book is for readers who want the layer beneath the marketing terms.
Not just “tensor cores are fast,” but how matrix acceleration changes datapaths, precision, memory layout, and scheduling.
Not just “ray tracing uses RT cores,” but how traversal, primitive intersections, coherence, sorting, and shader handoff fit into hardware.
Not just “GPUs are massively parallel,” but how synchronization, resource allocation, interconnect congestion, and thermal limits decide whether that parallelism survives.
This book is for you if you are:
-
A hardware or computer-engineering student moving beyond CPU architecture
-
An FPGA, RTL, or ASIC learner studying GPU-like design
-
A graphics programmer who wants to understand the silicon behind modern rendering
-
A CUDA, HPC, or AI performance reader who wants the hardware layer below kernels and libraries
-
An early-career engineer who wants a map of how GPU blocks connect, scale, and become manufacturable
Most books explain one slice of the GPU.
This volume connects the slices.
Compute, tensor acceleration, ray tracing, synchronization, rendering, video, interconnect, performance, physical design, and future accelerator trends are treated as parts of one machine — not isolated buzzwords.
If Volume 1 is the graphics pipeline foundation, Volume 2 is the complete systems view.
Read it to understand how acceleration, integration, and physical design turn modern GPU architecture into real silicon.
"Synopsis" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
Shipping rates within U.S.A.
| Item | 6 to 14 business days | 6 to 16 business days |
|---|---|---|
| First item | £ 0.00 | £ 0.00 |
Payment methods
Seller's business information
APOLLO ONLINE CORP.
605 Geddes Street
Wilmington, DE U.S.A. 19805
Terms of sale
We guarantee the condition of every book as it¿s described on the Abebooks web sites. If you¿ve changed
your mind about a book that you¿ve ordered, please use the Ask bookseller a question link to contact us
and we¿ll respond within 2 business days.
Books ship from California and Michigan.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Grand Eagle Retail, Bensenville, Illinois, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Orders usually ship within 2 business days. All books within the US ship free of charge. Delivery is 4-14 business days anywhere in the United States.
Books ship from California and Michigan.
If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.