Modern GPU Architecture Third Edition (Paperback)

Language: English

Published by Independently Published, 2026

9798182395540

Series: Book 2 of 6 - GPU Expert Engineering: Mastering Design, Programming, and Optimization

  • Softcover
  • New
See all details

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

5-star seller

AbeBooks seller since October 12, 2005

View this seller's items
Softcover

Condition: New

£ 32.12

 Free Shipping 
Ships within U.S.A.

Quantity: 1 available

Add to basket
Free 30-day returns

Item description from seller

Paperback. Modern GPU Architecture - Volume 2: Acceleration, Integration, and Physical DesignA modern GPU is no longer just a graphics processor.It is a compute engine, AI accelerator, ray-tracing machine, video processor, interconnect fabric, synchronization system, thermal design problem, and silicon product - all in one.Volume 1 showed how the graphics pipeline becomes hardware.Volume 2 shows how that hardware becomes a complete modern GPU.This volume moves beyond the geometry-to-pixels pipeline and into the accelerators, system engines, performance limits, and physical-design realities that define modern GPU architecture.If you want to understand compute dispatch, tensor cores, ray-tracing units, synchronization, memory ordering, advanced rendering, video engines, interconnects, performance counters, timing closure, packaging, and emerging accelerator design, this book connects them into one coherent system.Inside Volume 2, you will learn: How GPU compute architecture launches and schedules massively parallel kernelsHow occupancy, registers, shared memory, warp slots, and barriers limit resident workHow tensor and matrix accelerators use tiling, systolic datapaths, mixed precision, and sparsityHow ray-tracing hardware performs BVH traversal, primitive testing, ray scheduling, and shader integrationHow barriers, fences, atomics, cache coherence, and memory ordering preserve correctnessHow mesh shaders, VRS, deferred rendering, display engines, video engines, and interconnects fit into the larger GPUHow counters, roofline limits, workload signatures, power, and thermals shape performanceHow floorplanning, synthesis, timing closure, place-and-route, DFT, packaging, and chiplet integration turn architecture into siliconWhere GPU architecture is heading as AI accelerators, new memory systems, and post-Moore scaling reshape the fieldThis book is for readers who want the layer beneath the marketing terms.Not just "tensor cores are fast," but how matrix acceleration changes datapaths, precision, memory layout, and scheduling.Not just "ray tracing uses RT cores," but how traversal, primitive intersections, coherence, sorting, and shader handoff fit into hardware.Not just "GPUs are massively parallel," but how synchronization, resource allocation, interconnect congestion, and thermal limits decide whether that parallelism survives.This book is for you if you are: A hardware or computer-engineering student moving beyond CPU architectureAn FPGA, RTL, or ASIC learner studying GPU-like designA graphics programmer who wants to understand the silicon behind modern renderingA CUDA, HPC, or AI performance reader who wants the hardware layer below kernels and librariesAn early-career engineer who wants a map of how GPU blocks connect, scale, and become manufacturableMost books explain one slice of the GPU.This volume connects the slices.Compute, tensor acceleration, ray tracing, synchronization, rendering, video, interconnect, performance, physical design, and future accelerator trends are treated as parts of one machine - not isolated buzzwords.If Volume 1 is the graphics pipeline foundation, Volume 2 is the complete systems view.Read it to understand how acceleration, integration, and physical design turn modern GPU architecture into real silicon. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Seller Inventory # 9798182395540

Title
Modern GPU Architecture Third Edition (Paperback)
Author
Gareth Thomas
Publisher
Independently Published
Publication year
2026
Condition
new
Binding
Paperback
Language
English
ISBN 13
9798182395540
Series
Book 2 of 6: GPU Expert Engineering: Mastering Design, Programming, and Optimization

Grand Eagle Retail

Bensenville, IL, U.S.A.

5-star seller

AbeBooks seller since October 12, 2005

Shipping rates within U.S.A.

Item6 to 14 business days6 to 16 business days
First item£ 0.00£ 0.00
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Seller's business information

APOLLO ONLINE CORP.

605 Geddes Street
Wilmington, DE U.S.A. 19805