Modern 2D Game Programming with Monogame (Paperback)
Language: English
Published by Independently Published, 2026
- Softcover
- New

Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
AbeBooks seller since October 12, 2005
Condition: New
£ 23.29
Quantity: 1 available
Add to basketItem description from seller
Paperback. What separates a small prototype from a real production-ready game?Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.Inside this book, you will learn how to: - Build responsive gameplay systems with clean architecture- Design scalable rendering pipelines using SpriteBatch and shaders- Create camera systems, tilemaps, UI frameworks, and animation workflows- Implement collision systems, AI navigation, and event-driven gameplay- Optimize rendering performance and reduce bottlenecks- Manage assets, save systems, and runtime content pipelines- Structure modular game architecture for long-term maintainability- Prepare cross-platform builds for Windows, Linux, and macOS deploymentChapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.This book is ideal for: Indie game developersC# programmers entering game developmentSoftware engineers interested in game architectureDevelopers building custom 2D engines and scalable workflowsWhether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.Start building smarter, faster, and more scalable 2D games today. Get your copy now! This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …
Seller Inventory # 9798199073752
- Title
- Modern 2D Game Programming with Monogame (Paperback)
- Author
- Armando C. Kent
- Publisher
- Independently Published
- Publication year
- 2026
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798199073752
What separates a small prototype from a real production-ready game?
Most game development books teach isolated mechanics. Few explain how modern 2D games are actually structured, optimized, and maintained as projects grow. This book takes a practical engineering-focused approach to game development with MonoGame, helping you build scalable systems instead of temporary experiments.
Using C# and MonoGame, you will create cross-platform 2D game systems while learning how professional workflows operate behind the scenes. From rendering pipelines and gameplay frameworks to optimization strategies and deployment workflows, every chapter is designed around real production practices used by modern indie developers and technical game programmers.
Inside this book, you will learn how to:
• Build responsive gameplay systems with clean architecture
• Design scalable rendering pipelines using SpriteBatch and shaders
• Create camera systems, tilemaps, UI frameworks, and animation workflows
• Implement collision systems, AI navigation, and event-driven gameplay
• Optimize rendering performance and reduce bottlenecks
• Manage assets, save systems, and runtime content pipelines
• Structure modular game architecture for long-term maintainability
• Prepare cross-platform builds for Windows, Linux, and macOS deployment
Chapters such as Advanced Rendering and Shader Techniques, Scalable Game Architecture and Engineering, and Building a Complete Production-Ready 2D Game focus heavily on practical implementation rather than theory-heavy explanations.
This book is ideal for:
-
Indie game developers
-
C# programmers entering game development
-
Software engineers interested in game architecture
-
Developers building custom 2D engines and scalable workflows
Whether you want to improve your rendering systems, build maintainable gameplay architecture, or create a professional-quality 2D game framework, this book provides the technical foundation needed for modern game development with MonoGame.
Start building smarter, faster, and more scalable 2D games today.
Get your copy now!
"Synopsis" may belong to another edition of this title.
Grand Eagle Retail
Bensenville, IL, U.S.A.
AbeBooks seller since October 12, 2005
Shipping rates within U.S.A.
| Item | 6 to 14 business days | 6 to 16 business days |
|---|---|---|
| First item | £ 0.00 | £ 0.00 |
Payment methods
Seller's business information
APOLLO ONLINE CORP.
605 Geddes Street
Wilmington, DE U.S.A. 19805
Terms of sale
We guarantee the condition of every book as it¿s described on the Abebooks web sites. If you¿ve changed
your mind about a book that you¿ve ordered, please use the Ask bookseller a question link to contact us
and we¿ll respond within 2 business days.
Books ship from California and Michigan.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Grand Eagle Retail, Bensenville, Illinois, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Orders usually ship within 2 business days. All books within the US ship free of charge. Delivery is 4-14 business days anywhere in the United States.
Books ship from California and Michigan.
If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.