Metal Deep Dive : The Bible for Modern GPU Programming on Apple Devices

Language: English

Published by Laine Educational Media LLC Mai 2025, 2025

9798286034956

Series: Book 13 of 15 - Logic Flow Series

  • Softcover
  • New
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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Softcover

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Neuware - Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices By Paul Reigns So, you've heard of Metal - Apple's powerful graphics and compute API - but have you truly explored its depths Are you a developer who wants to squeeze every last drop of performance from Apple silicon Maybe you're a beginner wondering, 'Where do I even start with Metal ' Or you're already experimenting with shaders and wondering, 'Am I doing this right ' What if you had a book that didn't just explain Metal, but guided you through it - step by step, decision by decision - like a mentor sitting beside you This is that book.This is Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices. Ask yourself this: - Do you really understand how command queues, buffers, and encoders interact in a real-world rendering loop - Are you still fumbling with trial-and-error shader compilation - Have you been relying on outdated OpenGL habits in a world where Metal reigns supreme - Are your compute kernels optimized for Apple's GPU architecture - or are they barely limping along - When your app stutters or glitches, do you know why If you've hesitated on any of these - you're not alone. But this book doesn't just answer these questions; it teaches you how to ask the right ones. Written by GPU developer and systems expert Paul Reigns, this isn't just a 'how-to' guide. It's a masterclass in GPU thinking - on Apple's terms. Here's what you'll get: - A ground-up explanation of how Metal fits into Apple's hardware ecosystem.- Detailed walkthroughs of rendering pipelines, shader design, and compute programming. - In-depth strategies for performance tuning, resource management, and real-time optimization.- A full breakdown of the Metal Shading Language (MSL) - not just syntax, but why it matters.- Tools for debugging, profiling, and fine-tuning your app until it runs like silk.- Endless practical insight - because theory is great, but code has to run.But here's the real difference: This book isn't written like a dry manual. It's written like a conversation - between you and someone who's been there, done that, and is inviting you into the deep end. Curious how AAA game engines and high-performance iOS apps harness the GPU Wondering how to get Metal working with Swift, Objective-C, or even SwiftUI Want to know what not to do when writing your first compute shader >So the question is: are you ready to truly master Metal Not just dip your toes in, not just copy code from a blog - but build with confidence and creativity If you are, then this is your moment. Don't just learn Metal. Own it.Get your copy of Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices today - and start writing GPU code that runs like magic.…

Seller Inventory # 9798286034956

Title
Metal Deep Dive : The Bible for Modern GPU Programming on Apple Devices
Author
Paul Reigns
Publisher
Laine Educational Media LLC Mai 2025
Publication year
2025
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 13
9798286034956
Item weight
229 grams
Dimensions
229x152x12 mm
Series
Book 13 of 15: Logic Flow Series

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item7 to 10 business days5 to 7 business days
First item£ 29.46£ 37.88
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