Metal for Apple Developers (Paperback)
Language: English
Published by Independently Published, 2025
Series: Book 5 of 9 - Elite Coders Series: Your Tactical Guide to Modern Programming Mastery
- Softcover
- New

Seller: CitiRetail, Stevenage, United KingdomCitiRetail
AbeBooks seller since June 29, 2022
Condition: New
£ 25.99
Quantity: 1 available
Add to basketItem description from seller
Paperback. Have you ever pushed your iOS or macOS app to the limits of performance-only to realize you've barely scratched the surface of what Apple's hardware can truly do?What if your app could render stunning 3D visuals, process real-time data at lightning speeds, and harness the full power of Apple Silicon-all from one unified graphics and compute API?Welcome to Metal-Apple's elite, low-level framework for blazing-fast GPU programming. But wait. have you been avoiding it? Maybe you've heard it's complex. Maybe you've stuck with OpenGL, SceneKit, or relied on frameworks that feel safe, familiar. But deep down, you know you want more control. More speed. More beauty.So ask yourself: Are you tired of hitting performance ceilings with traditional APIs?Do you wish you could write GPU-powered code that's both elegant and maintainable?Have you wondered how pro developers build the kind of apps that feel "impossibly responsive"?This book was written exactly for developers like you.Co-authors Brian Elias and Riley Knox aren't just engineers-they're explorers of the GPU frontier. And they're taking you with them. Through real-world examples, powerful architectural insights, and practical advice born of countless hours spent in Xcode's GPU debugger, you'll discover how to wield Metal like a master artisan.But this isn't just another programming manual. It's a conversation-a collaboration-between you and two developers who have been in the trenches. We ask the hard questions, so you can build the right answers: Why do most developers misuse command queues-and what does optimal GPU synchronization really look like?What's the secret to managing assets across iOS, macOS, and visionOS without duplicating code?How do you profile your shaders so they sing rather than stutter?What makes a Metal app "App Store ready"-and what's guaranteed to get your build rejected?And most importantly. how do you future-proof your Metal code for what's coming next from Apple?You'll dive deep into: Building modern rendering pipelines from scratchIntegrating Metal with SwiftUI, ARKit, RealityKit, Core ML, and SceneKitWriting custom shading language (MSL) that compiles fast and runs fasterDebugging, profiling, and optimizing across multiple Apple platformsCreating immersive experiences for Vision Pro and spatial computing environmentsAnd no-you don't need to be a graphics guru to follow along. You just need curiosity, determination, and the desire to unlock what's truly possible on Apple devices.So, are you ready to go beyond UIKit and push pixels like a pro?Are you ready to build what the future demands-not just what the past supports?Then grab your copy of Metal for Apple Developers and start crafting apps that aren't just functional-they're phenomenal. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…
Seller Inventory # 9798285982364
- Title
- Metal for Apple Developers (Paperback)
- Author
- Riley Knox
- Publisher
- Independently Published
- Publication year
- 2025
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 13
- 9798285982364
- Series
- Book 5 of 9: Elite Coders Series: Your Tactical Guide to Modern Programming Mastery
Have you ever pushed your iOS or macOS app to the limits of performance—only to realize you’ve barely scratched the surface of what Apple’s hardware can truly do?
What if your app could render stunning 3D visuals, process real-time data at lightning speeds, and harness the full power of Apple Silicon—all from one unified graphics and compute API?
Welcome to Metal—Apple’s elite, low-level framework for blazing-fast GPU programming. But wait… have you been avoiding it? Maybe you’ve heard it's complex. Maybe you’ve stuck with OpenGL, SceneKit, or relied on frameworks that feel safe, familiar. But deep down, you know you want more control. More speed. More beauty.
So ask yourself:
- Are you tired of hitting performance ceilings with traditional APIs?
- Do you wish you could write GPU-powered code that’s both elegant and maintainable?
- Have you wondered how pro developers build the kind of apps that feel “impossibly responsive”?
This book was written exactly for developers like you.
Co-authors Brian Elias and Riley Knox aren’t just engineers—they’re explorers of the GPU frontier. And they’re taking you with them. Through real-world examples, powerful architectural insights, and practical advice born of countless hours spent in Xcode’s GPU debugger, you’ll discover how to wield Metal like a master artisan.
But this isn’t just another programming manual. It’s a conversation—a collaboration—between you and two developers who have been in the trenches. We ask the hard questions, so you can build the right answers:
- Why do most developers misuse command queues—and what does optimal GPU synchronization really look like?
- What’s the secret to managing assets across iOS, macOS, and visionOS without duplicating code?
- How do you profile your shaders so they sing rather than stutter?
- What makes a Metal app “App Store ready”—and what’s guaranteed to get your build rejected?
- And most importantly… how do you future-proof your Metal code for what’s coming next from Apple?
You’ll dive deep into:
- Building modern rendering pipelines from scratch
- Integrating Metal with SwiftUI, ARKit, RealityKit, Core ML, and SceneKit
- Writing custom shading language (MSL) that compiles fast and runs faster
- Debugging, profiling, and optimizing across multiple Apple platforms
- Creating immersive experiences for Vision Pro and spatial computing environments
And no—you don’t need to be a graphics guru to follow along. You just need curiosity, determination, and the desire to unlock what’s truly possible on Apple devices.
So, are you ready to go beyond UIKit and push pixels like a pro?
Are you ready to build what the future demands—not just what the past supports?
Then grab your copy of Metal for Apple Developers and start crafting apps that aren’t just functional—they’re phenomenal.
👉 Scroll up, click “Buy Now,” and begin your journey into Apple’s most powerful graphics technology. Your GPU—and your users—will thank you.
"Synopsis" may belong to another edition of this title.
CitiRetail
Stevenage, United Kingdom
AbeBooks seller since June 29, 2022
Shipping rates from United Kingdom to U.S.A.
| Item | 7 to 14 business days | 7 to 60 business days |
|---|---|---|
| First item | £ 37.00 | £ 37.00 |
Payment methods
Store description
Online business
Seller's business information
ABC BOOKS LIMITED
10 John Street
London, United Kingdom WC1N 2EB
Terms of sale
Orders can be returned within 30 days of receipt.
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to CitiRetail, Stevenage, United Kingdom, without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.