The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.
From the book reviews:
“This book is undoubtedly a very well written book. The chapters are short, easy to follow and understand. ... it is a neatly compiled book that many math enthusiasts may want to have on their bookshelves. ... a really good book both technically as well as pedagogically.” (Leslie P. Piegl, zbMATH, Vol. 1295, 2014)
“The book’s 16 chapters cover a broad range of relevant mathematical topics. ... The logics in the book are presented very clearly, and readers from all levels with an understanding of arithmetic, algebra, trigonometry, and geometry will find this book easy to follow. The worked examples are very helpful in practical projects as well. ... this is a very useful book and I highly recommend it as a reference for those who are studying or working in computer graphics-related fields.” (Zhaoqiang Lai, Computing Reviews, August, 2014)