Mathematics for Computer Graphics

John A Vince

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Language: English

Published by Springer London Ltd, 2010

1849960224 / 9781849960229

Series: Book 13 of 99 - Undergraduate Topics in Computer Science

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John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus - and unusually in a student textbook - a chapter on geometric algebra is included.

Seller Inventory # CIN1849960224G

Title
Mathematics for Computer Graphics
Author
John A Vince
Publisher
Springer London Ltd
Publication year
2010
Condition
Good
Binding
Paperback
Language
English
ISBN 10
1849960224
ISBN 13
9781849960229
Edition
3rd Edition
Series
Book 13 of 99: Undergraduate Topics in Computer Science

World of Books Inc

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