Mastering Fusion 360
Jake O Sugden, Joshua Manley
Sold by Rarewaves USA, OSWEGO, IL, U.S.A.
AbeBooks Seller since 10 June 2025
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: Over 20 available
Add to basketSold by Rarewaves USA, OSWEGO, IL, U.S.A.
AbeBooks Seller since 10 June 2025
Condition: New
Quantity: Over 20 available
Add to basketAre you ready to 3D model projects in Fusion 360 and looking for the best place to start learning how? We’ve meticulously designed and tested 28 step-by-step tutorials to help beginners and those looking to level up their skillset a clear path towards mastery. By introducing a few new concepts and ideas precisely as needed, you will not get overwhelmed with too much information and can reliably improve.
In addition, we’ve reimagined book learning by incorporating a private online discussion forum linked to each project where you can ask questions, get help from us and the community, and show off what you make. That way, if you get stuck, you’re not left Googling for hours to try and find a solution.
We aim to help you bring your ideas and creativity to life by providing an easy-to-follow and enjoyable CAD modeling workbook. Even if you’ve purchased another Fusion 360 CAD book, you will still find value in working through our tutorials.
Here’s a small sample of what you’ll learn:
Navigating the interface:And here’s what we don’t cover:
This book includes the following:
Chapter 0: Basics: Introduction to Fusion360
Chapter 1: Single Parts: How to design single parts
Chapter 2: Mechanical Design: The basics of design using manufacturing principles
Chapter 3: Parametric Design: How to customize your designs with dimensions and parameters
Chapter 4: Engineering Drawings: How to make your own blueprints
Chapter 5: Appearances: How to give your 3D models color, texture, and other appearances
Chapter 6: Assemblies: How to build your project with multiple parts
Chapter 7: Joints: How to join parts for realistic movement
Chapter 8: CAM: How to manufacture your parts on a CNC machine with Computer-Aided Manufacturing
Chapter 9: Rendering: How to make your parts look photo-realistic
Chapter 10: Motion Animation: How to give your entire model movement using motion animation
Chapter 11: Exploded Diagrams: How to explode your project and rebuild them using exploded diagrams
Chapter 12: Full Arc: Bring everything you've learned together in a final project
"About this title" may belong to another edition of this title.
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