MODERN MATHEMATICS AND APPLICATIONS IN COMPUTER GRAPHICS AND VISION
Language: English
Published by World Scientific Publishing Comp, 2014
- Hardcover
- Used

Seller: suffolkbooks, center moriches, NY, U.S.A.suffolkbooks
AbeBooks seller since December 10, 2020
Condition: Used - Very good
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- Title
- MODERN MATHEMATICS AND APPLICATIONS IN COMPUTER GRAPHICS AND VISION
- Author
- Guo, Hongyu
- Publisher
- World Scientific Publishing Comp
- Publication year
- 2014
- Condition
- Very Good
- Binding
- hardcover
- Language
- English
- ISBN 10
- 9814449326
- ISBN 13
- 9789814449328
This book presents a concise exposition of modern mathematical concepts, models and methods with applications in computer graphics, vision and machine learning. The compendium is organized in four parts — Algebra, Geometry, Topology, and Applications. One of the features is a unique treatment of tensor and manifold topics to make them easier for the students. All proofs are omitted to give an emphasis on the exposition of the concepts. Effort is made to help students to build intuition and avoid parrot-like learning.
There is minimal inter-chapter dependency. Each chapter can be used as an independent crash course and the reader can start reading from any chapter — almost. This book is intended for upper level undergraduate students, graduate students and researchers in computer graphics, geometric modeling, computer vision, pattern recognition and machine learning. It can be used as a reference book, or a textbook for a selected topics course with the instructor's choice of any of the topics.
"Synopsis" may belong to another edition of this title.
From the Back Cover
Fifteen topics in modern mathematics are arranged in three parts: algebra, geometry and topology, with an emphasis on tensors and manifolds. and a separate part on applications.
It can be used as a textbook for a selected topics course at the undergraduate or graduate level. It can also be used as fifteen short crash courses for self-study of any of the topics in any order, with minimal inter-chapter dependencies. This book is based on the lecture notes of two courses the author has taught in the US "Gaming Mathematics" at the undergraduate level and "Mathematical Methods in Computer Graphics and Vision" at the graduate level, with considerable expansions.
"About the title" may belong to another edition of this title.
suffolkbooks
center moriches, NY, U.S.A.
AbeBooks seller since December 10, 2020
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