LibGDX Game Development with Java 21 and Gradle 8 : Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently
Language: English
Published by Independently Published Mai 2026, 2026
- Softcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
AbeBooks seller since August 14, 2006
Condition: New
£ 32.77
Quantity: 2 available
Add to basketItem description from seller
Neuware - LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games ConfidentlyAre you struggling to turn your game ideas into polished, professional experiences across desktop, mobile, and web platforms Do you want to build games that not only function but perform efficiently and scale seamlessly This book provides the practical solutions, modern workflows, and professional guidance you need to make that happen.In this comprehensive guide, you will learn how to leverage LibGDX, Java 21, and Gradle 8 to create games with robust architecture, smooth performance, and cross-platform compatibility. From core 2D mechanics to advanced ECS-driven AI, from asset management to deployment pipelines, this book equips you with everything necessary to deliver a production-ready game.What you will gain from this book: - Modern game architecture: Learn how to structure your projects using modular ECS, clean separation of logic and rendering, and maintainable workflows.- Cross-platform expertise: Build games that run consistently on desktop, Android, and the web without rewriting code for each platform.- Performance optimization: Implement object pooling, batched rendering, delta-time movement, and profiling techniques to achieve smooth gameplay.- Advanced mechanics integration: Combine input, physics, AI, animations, and particle systems in a unified, responsive game loop.- Professional deployment skills: Master Gradle build scripts, CI/CD workflows, and production-ready deployment practices for multiple platforms.- Capstone project experience: Apply all techniques in a fully playable, polished game designed to consolidate your skills and showcase your abilities.By the end of this book, you will not only understand how modern games are built with LibGDX but also have the confidence and skills to create scalable, optimized, and professional games ready for real-world deployment.Take the next step toward professional game development. Build games that perform, scale, and impress-start now.…
Seller Inventory # 9798199390927
- Title
- LibGDX Game Development with Java 21 and Gradle 8 : Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently
- Author
- Matthew L Hobson
- Publisher
- Independently Published Mai 2026
- Publication year
- 2026
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 13
- 9798199390927
- Item weight
- 528 grams
- Dimensions
- 254x178x16 mm
LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently
Are you struggling to turn your game ideas into polished, professional experiences across desktop, mobile, and web platforms? Do you want to build games that not only function but perform efficiently and scale seamlessly? This book provides the practical solutions, modern workflows, and professional guidance you need to make that happen.
In this comprehensive guide, you will learn how to leverage LibGDX, Java 21, and Gradle 8 to create games with robust architecture, smooth performance, and cross-platform compatibility. From core 2D mechanics to advanced ECS-driven AI, from asset management to deployment pipelines, this book equips you with everything necessary to deliver a production-ready game.
What you will gain from this book:
-
Modern game architecture: Learn how to structure your projects using modular ECS, clean separation of logic and rendering, and maintainable workflows.
-
Cross-platform expertise: Build games that run consistently on desktop, Android, and the web without rewriting code for each platform.
-
Performance optimization: Implement object pooling, batched rendering, delta-time movement, and profiling techniques to achieve smooth gameplay.
-
Advanced mechanics integration: Combine input, physics, AI, animations, and particle systems in a unified, responsive game loop.
-
Professional deployment skills: Master Gradle build scripts, CI/CD workflows, and production-ready deployment practices for multiple platforms.
-
Capstone project experience: Apply all techniques in a fully playable, polished game designed to consolidate your skills and showcase your abilities.
By the end of this book, you will not only understand how modern games are built with LibGDX but also have the confidence and skills to create scalable, optimized, and professional games ready for real-world deployment.
Take the next step toward professional game development. Build games that perform, scale, and impress—start now.
"Synopsis" may belong to another edition of this title.
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