Learning NGUI for Unity
Bernardoff, Charles
From Chiron Media, Wallingford, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 2 August 2010
New - Soft cover
Quantity: 10 available
Add to basketFrom Chiron Media, Wallingford, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 2 August 2010
Quantity: 10 available
Add to basketBibliographic Details
Title: Learning NGUI for Unity
Publisher: Packt Publishing 2014-12
Publication Date: 2014
Binding: PF
Condition: New
About this title
About This Book
Who This Book Is For
If you are a Unity 3D developer who wants to create an effective and user-friendly GUI using NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected; however, no knowledge of NGUI is required.
What You Will Learn
In Detail
NGUI is a robust UI system both powerful and optimized. It is an effective plugin for Unity, which gives you the power to create beautiful and complex user interfaces while reducing performance costs.
This book is a practical tutorial that will guide you through creating a fully functional and localized main menu along with 2D and 3D in-game user interfaces. The book starts by teaching you about NGUI's workflow and creating a basic UI, before gradually moving on to building widgets and enhancing your UI. You will then switch to the Android platform to take care of different issues mobile devices may encounter. By the end of this book, you will have the knowledge to create ergonomic user interfaces for your existing and future PC or mobile games and applications developed with Unity 3D and NGUI.
Charles Pearson
Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin.With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and Xbox One projects as a freelance Unity 3D developer and game designer.
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