Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond. This item is unavailable.
Language: English
Published by Lulu Press, Inc., 2019
- Softcover
- New

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Softcover
Condition: New
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- Title
- Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond: 100 Games to Use in the Classroom & Beyond
- Author
- Schrier, Karen
- Publisher
- Lulu Press, Inc.
- Publication year
- 2019
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0359984010
- ISBN 13
- 9780359984015
Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach – what worked and didn’t work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.
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