For introductory Computer Science courses using Java (CS1with Java), and other introductory programming courses in departments of Computer Science, Computer Engineering, Computer Information Systems, Management Information Systems, Information Technology, and Business.
Trusted authors Savitch and Carrano examine problem solving and programming techniques with Java. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets. Revised throughout for enhanced clarity, the Fifth Edition has been entirely redesigned with a more accessible feel.
Supplements Include:
- Power Point Lecture Slides for the entire text.
- Selected Solutions to text exercises (complete Solutions Manual available 2/1/08)
- GOAL (Gradiance Online Accelerated Learning), http://www.prenhall.com/goal
- An accompanying hard copy Lab Manual with source code will be available 2/15/08.
Please go to: www.prenhall.com/savitch
In their introductory book, these best-selling authors provide the beginning computer science student or professional with a thorough introduction to computing with Java and Object-Oriented Programming. Java: An Introduction to Computing teaches traditional and graphical/internet programming. This text provides a solid introduction to computer science as a discipline with an object-oriented approach to Java. The following features and benefits make this text an invaluable tool for learning Java.
FEATURES/BENEFITS:
- Provides extensive coverage of Java 2, including in the Swing components.
- Enjoy a comprehensive reference to the most current version of Java.
- Uses a "spiral" approach, with central topics introduced early and revisited in increasing detail.
- A "use it build it" approach that reduces the learning curve for students or professionals.
- Introduces Object-Centered Design (OCD), in Chapter, culminating in Object-Oriented Design in Chapter 11.
- OCD provides a gentle, consistent approach to OOD and OOP, which is becoming the industry standard.
- Covers GUI programming gradually and consistently in each chapter.
- Learn how to build programs with graphical user interfaces.
- Presents "Part of the Picture" sections, contributed by field experts, in each chapter.
- Introduces the discipline of computer science, including sections on ethics, history, artificial intelligence, and architecture.