LÖVE (Love2D) and Lua Game Programming: Master 2D Game Development, Game Architecture, AI Systems, Shaders, and Performance Optimization
Language: English
Published by Independently published, 2026
- Softcover
- New

Seller: California Books, Miami, FL, U.S.A.California Books
AbeBooks seller since October 27, 2023
Condition: New
£ 39.60
Quantity: Over 20 available
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- Title
- LÖVE (Love2D) and Lua Game Programming: Master 2D Game Development, Game Architecture, AI Systems, Shaders, and Performance Optimization
- Author
- Drechsler, Swen
- Publisher
- Independently published
- Publication year
- 2026
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 13
- 9798185166833
Are you ready to create your own professional 2D games instead of following disconnected tutorials or relying on game engines that hide the fundamentals? Whether you want to build your first indie title or strengthen your game programming skills, mastering LÖVE (Love2D) and Lua gives you complete control over how your games are designed, developed, and optimized.
LÖVE (Love2D) and Lua Game Programming is a comprehensive, project-driven guide that teaches you how to build polished, cross-platform 2D games from the ground up. Starting with the essentials of Lua and the LÖVE framework, you'll progressively develop the skills needed to create responsive gameplay, scalable game architecture, intelligent AI systems, engaging visual effects, efficient rendering pipelines, and production-ready projects suitable for commercial release.
Rather than focusing on isolated concepts, this book emphasizes practical implementation and modern development practices that you can apply to your own games immediately. Every chapter builds on the last, helping you understand not just how to write code, but how to design maintainable, reusable, and high-performance game systems.
Inside this book, you will learn how to:
-
Master Lua programming and the LÖVE (Love2D) framework for professional 2D game development.
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Build complete games featuring responsive controls, animation, physics, collision detection, tilemaps, and camera systems.
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Design scalable game architecture using reusable components, data-driven development, and Entity Component Systems (ECS).
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Create intelligent enemies with finite state machines, A* pathfinding, utility-based AI, and reusable behavior systems.
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Develop polished visual effects with particle systems, shaders, lighting, post-processing, and screen effects.
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Build inventories, dialogue systems, quests, save/load functionality, and progression systems.
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Optimize memory usage, rendering performance, and overall game efficiency for smooth gameplay.
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Complete real-world game projects and prepare them for publishing on platforms such as Steam and itch.io.
Whether you're an aspiring indie developer, a programming student, a hobbyist looking to build complete games, or an experienced developer exploring the LÖVE ecosystem, this book provides the practical knowledge and hands-on experience needed to transform ideas into polished, playable games.
Start building professional-quality 2D games today, grab your copy of LÖVE (Love2D) and Lua Game Programming and bring your next game to life.
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California Books
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