Knights Club: The Bands of Bravery: The Comic Book You Can Play (Comic Quests). This item is unavailable.
Language: English
Published by Quirk Books, 2018
Series: Book 2 of 7 - Comic Quests
- Softcover
- Used

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- Title
- Knights Club: The Bands of Bravery: The Comic Book You Can Play (Comic Quests)
- Author
- Shuky
- Publisher
- Quirk Books
- Publication year
- 2018
- Condition
- Very Good
- Binding
- paperback
- Language
- English
- ISBN 10
- 1683690559
- ISBN 13
- 9781683690559
- Illustrator
- Waltch; Novy
- Series
- Book 2 of 7: Comic Quests
This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!
Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.
HERE’S HOW TO PLAY:
• Select your character and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles and collect bravery bracelets in your quest for success.
• If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time.
Remember, this is no ordinary comic book—what happens next is up to you!
Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you'll pick your own paths and forge your own knighthood in this irresistible comic book.
HERE’S HOW TO PLAY:
• Select your character and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles and collect bravery bracelets in your quest for success.
• If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time.
Remember, this is no ordinary comic book—what happens next is up to you!
"Synopsis" may belong to another edition of this title.
About the Author
Shuky is the founder of Makaka Editions, a comics and graphic novel publisher in France. He is an illustrator and the author of nine interactive comics as well as several traditional comics.
Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.
Novy is a comics author, letterer, and an illustrator living in France.
Waltch is a comics artist who contributes to several fanzines, including Ribozine. He clients include Wind West and Ankama.
Novy is a comics author, letterer, and an illustrator living in France.
"About the title" may belong to another edition of this title.
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