Transform your classroom into a hub of creativity and innovation with the Invent to Learn Guide to Making in the K-3 Classroom. Discover the power of hands-on learning experiences and inspire your students to become inventors and creators.
- Ignite a tinkering mindset in your students and watch as they create fantastic contraptions with their own hands.
- Learn how to incorporate building challenges into your curriculum and see your students develop technological fluency and problem-solving skills.
Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries.
What's inside
- Full-color and loaded with photos.
- Resources and practical tips for designing a learning space that fosters creativity and innovation.
- Ideas for gathering materials and making the most out of limited resources.
- Open-ended challenges that combine STEM curriculum objectives with programming, electronics, and design.
Included in the book
- Learn how to create a classroom culture that encourages risk-taking and embraces epic fails as part of the learning process.
- Discover the power of the maker movement and how to join in the fun with your students.
- See real-life examples and photos of students' wacky inventions and technological creations.
Don't miss out on this essential guidebook for primary school educators looking to incorporate hands-on, minds-on learning in their classrooms.