Introduction to Java Programming.
Y. Daniel Liang
Sold by unifachbuch e.K., Köln, NRW, Germany
AbeBooks Seller since 21 August 2015
New - Soft cover
Condition: Neu
Quantity: 1 available
Add to basketSold by unifachbuch e.K., Köln, NRW, Germany
AbeBooks Seller since 21 August 2015
Condition: Neu
Quantity: 1 available
Add to basketUnbenutzte Restauflage Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -Now integrating Java 5 throughout, this reference introduces Java programming fundamentals including problem-solving, object-oriented programming, GUI programming, data structures, networking, internationalization, advanced GUI programming, and Web programming. Includes many new illustrations. Enhances examples throughout, using small, simple, and stimulating examples to demonstrate concepts and techniques. Offers anearlier introduction to writing programs than the previous edition. Features a new chapter on recursion, expanding treatment from earlier editions. A useful reference for anyone interested in learning more about programming. 1301 pp. Englisch.
Seller Inventory # INF1000006094
For courses in Java–Introduction to Programming and Object-Oriented Programming.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2! This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
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