Introduction to Game Development

Steve Rabin

52 ratings by Goodreads

Language: English

Published by Cengage Learning, Inc, 2005

1584503777 / 9781584503774

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Based on the curriculum guidelines of the IGDA, Introduction to Game Development is the first book to survey all aspects of the theory and practice of game development, design, and production. The book, which might be used as a text for introductory courses or as a comprehensive reference for game developers and designers, is divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming (Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games. Twenty-seven of the leading game developers, programmers, and designers have contributed chapters that discuss state of the art principles and techniques from the game development industry. The accompanying CD-ROM covers tutorials, animations, images, demos, source code, and Microsoft(r) PowerPoint lecture slides that reinforce the concepts presented in the book. This is a must-have resource for anyone looking to understand the entire game development process.…

Seller Inventory # CIN1584503777VG

Title
Introduction to Game Development
Author
Steve Rabin
Publisher
Cengage Learning, Inc
Publication year
2005
Condition
Very Good
Binding
Hardcover
Language
English
ISBN 10
1584503777
ISBN 13
9781584503774

World of Books Inc

Montgomery, IL, U.S.A.

4-star seller

AbeBooks seller since March 23, 2026

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