Synopsis
We will be, sooner or later, not only handling personal computers but also mul- purpose cellular phones, complex personal digital assistants, devices that will be context-aware, and even wearable computers stitched to our clothes…we would like these personal systems to become transparent to the tasks they will be performing. In fact the best interface is an invisible one, one giving the user natural and fast access to the application he (or she) intends to be executed. The working group that organized this conference (the last of a long row!) tried to combine a powerful scientific program (with drastic refereeing) with an entertaining cultural program, so as to make your stay in Rome the most pleasant one all round: I do hope that this expectation becomes true. July 2005 Stefano Levialdi, IEEE Life Fellow INTERACT 2005 General Chairman [1] Peter J. Denning, ACM Communications, April 2005, vol. 48, N° 4, pp. 27-31. Editors’ Preface INTERACT is one of the most important conferences in the area of Human-Computer Interaction at the world-wide level. We believe that this edition, which for the first time takes place in a Southern European country, will strengthen this role, and that Rome, with its history and beautiful setting provides a very congenial atmosphere for this conference. The theme of INTERACT 2005 is Communicating Naturally with Computers.
Synopsis
This book constitutes the refereed proceedings of the IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2005, held in Rome, Italy in September 2005. The 70 revised full papers and 53 revised short papers presented were carefully reviewed and selected from 264 submissions. The papers are organized in topical sections on haptic and tangible interfaces, novel user interfaces, search techniques, model-based design, interacting with mobile devices, accessibility, intelligent interfaces, large displays, collaboration, usability evaluation, children's interfaces, PDA usability, social interaction, multimodal interfaces, context of use, 3D and virtual environments, CSCW, understanding users, interface design, eye-tracking, video browsing, user studies, visualization techniques, location awareness, context awareness, group work, computer-mediated communication, adaptive and adaptable systems, universal access, and tools.
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