Hello! Python
Briggs, Anthony
Sold by Kennys Bookstore, Olney, MD, U.S.A.
AbeBooks Seller since 9 October 2009
New - Soft cover
Condition: New
Quantity: 15 available
Add to basketSold by Kennys Bookstore, Olney, MD, U.S.A.
AbeBooks Seller since 9 October 2009
Condition: New
Quantity: 15 available
Add to basketIt can be as much fun to learn Python 3 as it is to use it. In this entertaining intro, user-friendly cartoon characters offer illustrative commentary and snide side comments, and readers learn to build such Python applications as a multi-user adventure game and an MP3 player. Num Pages: 423 pages, Illustrations. BIC Classification: UMX. Category: (P) Professional & Vocational. Dimension: 233 x 189 x 21. Weight in Grams: 724. . 2012. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Seller Inventory # V9781935182085
HIGHLIGHT
A fast-paced, hands-on tutorial that both teaches and entertains beginners as
they learn Python 3 while building several complete applications.
DESCRIPTION
Python 3 is an open-source programming language that can be used to develop
any application imaginable―business, games, web, and more.
We think it should be just as much fun to learn Python as it is to use it. And we
know that fun learning gets better results. Hello! Python is a fast-paced, entertaining
introduction to Python, for readers new to Python and programming. In
this book, User Friendly cartoon characters offer commentary and snide side
comments, as the book moves quickly from “hello world” into practical techniques.
Each one is illustrated with a hands-on example. Along the way, readers
will learn to build several simple Python applications including a multi-user
adventure game and an MP3 player.
KEY POINTS
• Demonstrates complete applications over the course of the book
• Entertaining style with User Friendly graphics
• Emphasizes Python’s large standard library of tools and code to
give programmers a head start on larger programs
Anthony Briggs
has been a Python programmer since early 2000. He’s currently
writing a web publishing system for Ramble Communications in Melbourne.
Previously he worked on a core booking system for a travel firm in Australia and
Canada, eventually becoming lead developer overseeing the entire project. He
first started programming on the Commodore 64 back in 1984.
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