- Softcover
- Used

Seller: Karl Theis, Torrance, CA, U.S.A.Karl Theis
AbeBooks seller since June 28, 2003
Condition: Used - Very good
£ 15.20
Quantity: 1 available
Add to basketItem description from seller
Seller Inventory # 042190
- Title
- Hack the Planet
- Author
- Fraser Simons (Game Designer)
- Publisher
- Samjoko Publishing
- Publication year
- 2019
- Condition
- Very Good
- Binding
- Soft cover
- ISBN 10
- 0995824142
- ISBN 13
- 9780995824140
In the near future, climate change is radicalized, resulting in more than just heavy weather. Natural disasters strike the known reach of mankind. Earthquakes, tornadoes, rising sea water, and the changes in rainfall, to name a few, are a fact of life. This shift resulted in the destabilizing of governments and banks, and the halting of technological progress on a massive scale. There is no longer an Internet, huge amounts of data were lost. The landscape was altered irrevocably and continues to be reshaped by nature, creating a future where most forms of technological progress were stymied.
In this darkest hour Shelter 1, a superstructure with cutting edge technology was constructed by corporations. Climate refugees flocked to this Shelter. Now, years later, a massive Corporate City ruled by a corporatocracy has walled itself off from the 'Zone, where all of the climate refugees live and work. People like you.
You play a character who has had enough of this status quo. Where the superrich enjoy the comforts of the city proper and those in the 'Zone are left with scraps! Rather than labor in service to the corporations in the hopes of barely making ends meet, you choose a life outside of corporate law, becoming Glitches in the system. You choose character playbooks to embody your Glitch:
The Edge is an enhanced and proficient fighter.
The Lens is a tracker and sniper.
The Torque is an inventor, saboteur, and doctor.
The Fuse is an infiltrator.
The Haunt is a shrewd hacker.
The Faint is a cunning strategist.
The Quirk is a wanderer and scholar.
Will you fly beyond the shelter’s safety, dropping from airships to salvage valuables? Or become mercenaries who destabilize the corporations, assassinating those with political power and wealth? Play to find out, and play to take control back from those who hoard it.
You will occupy the fringes of society and buck the mainstream. Your entrance to the criminal underworld of the 'Zone is marked with a hack of the nanites in your blood, which allows the corporations to track you. Taking you off the grid--and ready to start some trouble. Glitches form a crew that work together to accomplish their goals. Each crew is unique and focuses on different setting elements. They have sheets like characters, allowing you to upgrade and expand the crew as you advance together. You can choose from the following crew types:
Cleaners are mercenaries for hire.
Clippers are thugs with futuristic cycles.
Shifters chase Acts of God.
Wired deal in illicit goods.
Comets dive from airships, scavenging and stealing.
Hack the Planet is a Forged in the Dark game that uses the Blades in the Dark SRD with numerous changes to fit the cyberpunk-meets-climate fiction genre mashup of the setting. There are cybernetics, rules for Acts of God (radicalized natural disasters made worse by climate change), crew types that shift focus to different aspects of the setting, changes to how healing works, alternate actions from Blades, and much more!
There are also additional character & crew playbooks, and more factions from designers Andrew Gillis, Ash McAllan, Kate Bullock, Kira Magrann, and Melody Watson that change up the game substantially! From Storm Speaker witches to transhumanist gene-hacking rangers, these designers illustrate the creative potential for creating your own new content for your game!
You can purchase this roleplaying game @ samjokoublishing.com
"Synopsis" may belong to another edition of this title.
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Karl Theis
CA, U.S.A.
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Karl Theis
4292 Spencer St.
Torrance, CA 90503-2446
3102149160
kwtaussie@aol.com
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