HT WRITE ADV MODULES THAT DONT

Bittman, Jobe; Breault, Mike; Brown, Ann K.; Brown, Timothy; Chenault, Stephen; Christopherson, Casey; Clark, Chris; Curtis, Michael; Doyle, Chris; Goodman, Joseph; Hammack, Allen; Hook, Jon

ISBN 10: 1946231088 ISBN 13: 9781946231086
Published by GOODMAN GAMES, 2017
New Hardcover

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Synopsis:

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry’s best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don’t suck, written by authors with decades of experience and prominent published credits. By the time you’re done reading this book, you’ll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don’t Suck (2007).

Whether you’re an experienced writer or an aspiring novice, you’ll find something of value in this book!

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Bibliographic Details

Title: HT WRITE ADV MODULES THAT DONT
Publisher: GOODMAN GAMES
Publication Date: 2017
Binding: Hardcover
Condition: New

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