Google Sketchup for Game Design: Beginner's Guide
De Jongh, Robin
Sold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since 2 August 2010
New - Soft cover
Condition: New
Quantity: 10 available
Add to basketSold by Chiron Media, Wallingford, United Kingdom
AbeBooks Seller since 2 August 2010
Condition: New
Quantity: 10 available
Add to basketCreate 3D game worlds complete with textures, levels and props with this book and ebook
In Detail
Creating video game environments similar to the best 3D games on the market is now within the capability of hobbyists for the first time, with the free availability of game development software such as Unity 3D, and the ease with which groups of enthusiasts can get together to pool their skills for a game project. The sheer number of these independent game projects springing up means there is a constant need for game art, the physical 3D environment and objects that inhabit these game worlds. Now thanks to Google there is an easy, fun way to create professional game art, levels and props.
Google SketchUp is the natural choice for beginners to game design. This book provides you with the workflow to quickly build realistic 3D environments, levels, and props to fill your game world. In simple steps you will model terrain, buildings, vehicles, and much more.
Google SketchUp is the ideal entry level modeling tool for game design, allowing you to take digital photographs and turn them into 3D objects for quick, fun, game creation. SketchUp for Game Design takes you through the modeling of a game level with SketchUp and Unity 3D, complete with all game art, textures and props. You will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. You will set up your game level in Unity 3D to create a fully functional first person walk-around level to email to your friends or future employers.
When you have completed the projects in this book, you will be comfortable creating 3D worlds, whether for games, visualization, or films.
What you will learn from this book
Approach
The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures.
Who this book is written for
This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
Robin de Jongh
Robin de Jongh worked for many years as a Design Engineer and 3D modeler, and was an early advocate of SketchUp. He has a degree in Computer Aided Product Design from Nottingham Trent University, and is the author of SketchUp for Architectural Visualization: Beginner's Guide. He works as a book editor and lives near Nottingham, England.
"About this title" may belong to another edition of this title.
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.
Order quantity | 7 to 21 business days | 7 to 14 business days |
---|---|---|
First item | £ 2.49 | £ 2.49 |
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.