How to Be a God: A Guide for Would-Be Deities
Language: English
Published by NotByUs, 2022
- Softcover
- Used

Seller: Zoom Books Company, Lynden, WA, U.S.A.Zoom Books Company
AbeBooks seller since December 19, 2022
Condition: Used - Very good
£ 11.46
Quantity: 1 available
Add to basketItem description from seller
Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Seller Inventory # ZBV.0955649498.VG
- Title
- How to Be a God: A Guide for Would-Be Deities
- Author
- Bartle, Richard A
- Publisher
- NotByUs
- Publication year
- 2022
- Condition
- very_good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0955649498
- ISBN 13
- 9780955649493
This is a book about philosophy, theology and computer games.
I myself am a computer game designer. In common with all other computer game designers, I am an expert in neither philosophy nor theology. That said, the number of philosophers and theologians who can claim to be experts in computer game design can be counted on the fingers of no hands, too. This lack of intersection isn’t perhaps surprising, because what could one group possibly have to say that would be of any interest to the other?
Well, that’s what I aim to set out.
The kind of game I specialise in is the virtual world. Also known as Massively-Multiplayer Online Role-Playing Games (MMORPGs for short) (MMOs for shorter), virtual worlds are among the largest and most expensive games yet created. They’re basically pocket universes – pocket realities – cut off from the world we live in precisely because their players want to be cut off from the world we live in every once in a while.
The people who design and build virtual worlds are often referred to as the “gods” of those games, and for good reason: MMO designers entirely control the functionality of the realities they construct. That’s exactly what makes a god a god: absolute control over a reality. Philosophers and theologians debate in depth the nature of the reality in which we live, but they’ve never had cause to design and implement a reality themselves. MMO designers have. They can claim actual experience of being gods, and of making those decisions that only gods typically have to make. This puts them in a position to help answer some of the questions that have been bothering students of Metaphysics since forever – and to bother them further with questions that they haven’t yet considered. This is largely what I attempt to do in this book.
The title of this book is How to Be a God. It’s not How to Become a God, because in time anyone who wants to be a god (of a virtual world) will be able to become one. Neither is it How to be a God, with an uncapitalised be, because that would emphasise power over responsibility. It’s How to Be a God, because it concerns how people should behave once they become gods (regardless of whether or not they want to become gods – this isn’t a power fantasy).
As for what “should” means there, well that’s for you to decide. I’m no demagogue: as I said, I know how to design realities, and I know some of what does and doesn’t work with them, but I’d have to be even more arrogant than I am already to suppose that how I think things “should” be is indeed how they should be. That’s a decision for the bulk of humanity to make; all I can do is point out that humanity does need to make it.
So yes, that means it’s a decision for you.
"Synopsis" may belong to another edition of this title.
Zoom Books Company
Lynden, WA, U.S.A.
AbeBooks seller since December 19, 2022
Shipping rates within U.S.A.
| Item | 4 to 8 business days | 2 to 6 business days |
|---|---|---|
| First item | £ 0.00 | £ 3.73 |
Payment methods
Store description
Zoom Books Company operates as an online book store striving to provide top tier customer service. We respond to all inquiries and resolve any complaints in a timely manner. Thank you for shopping with us!
Specialty
Fiction/Non-Fiction, variesSeller's business information
Acirassi Books Ltd.
918 16th Ave NW, #25
Calgary, AB Canada T2M 0K3
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Zoom Books Company, Lynden, Washington, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.