Games, Design and Play : A detailed approach to iterative game design

John Sharp

96 ratings by Goodreads

Language: English

Published by Pearson Education (US) Jul 2016, 2016

0134392078 / 9780134392073

Series: Book 8 of 16 - Game Design

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them.

Seller Inventory # 9780134392073

Title
Games, Design and Play : A detailed approach to iterative game design
Author
John Sharp
Publisher
Pearson Education (US) Jul 2016
Publication year
2016
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
0134392078
ISBN 13
9780134392073
Item weight
535 grams
Dimensions
228x177x17 mm
Series
Book 8 of 16: Game Design

AHA-BUCH GmbH

Einbeck, Germany

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AbeBooks seller since August 14, 2006

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