Games, Design and Play (Paperback)

Colleen Macklin

96 ratings by Goodreads

Language: English

Published by Pearson Education (US), Boston, 2016

0134392078 / 9780134392073

Series: Book 8 of 16 - Game Design

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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Seller Inventory # 9780134392073

Title
Games, Design and Play (Paperback)
Author
Colleen Macklin
Publisher
Pearson Education (US), Boston
Publication year
2016
Condition
new
Binding
Paperback
Language
English
ISBN 10
0134392078
ISBN 13
9780134392073
Series
Book 8 of 16: Game Design

Grand Eagle Retail

Bensenville, IL, U.S.A.

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