Game Zone: Playgrounds Between Virtual Scenarios and Reality

Language: English

Published by Birkhauser, 2004

3764301511 / 9783764301514

  • Softcover
  • Used
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Seller: Yesterday's Muse, ABAA, ILAB, IOBA, Webster, NY, U.S.A.Yesterday's Muse, ABAA, ILAB, IOBA

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Softcover

Condition: Used - Near fine

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Item description from seller

An excellent copy. 2004 Trade Paperback. 93, [2] pp. The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio ma0 which specializes on architecture and media. He is also a member of the office for urban planning, Stalker.

Seller Inventory # 2349714

Title
Game Zone: Playgrounds Between Virtual Scenarios and Reality
Author
Iacovoni, Alberto
Publisher
Birkhauser
Publication year
2004
Condition
Near Fine
Binding
Trade Paperback
Language
English
ISBN 10
3764301511
ISBN 13
9783764301514
Item weight
7 ounces
Dimensions
4x0x7

Yesterday's Muse, ABAA, ILAB, IOBA

Webster, NY, U.S.A.

5-star seller

AbeBooks seller since July 2, 2003

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We buy, sell and trade used, rare, collectible, and unusual books and paper. We operate a storefront in our home town of Webster, NY which is open six days a week -- see our website for store hours.

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Yesterday's Muse, Inc.

32 W Main St Ste 1
Webster, NY U.S.A. 14580