Game Time : Understanding Temporality in Video Games

Language: English

Published by Indiana University Press Apr 2018, 2018

0253032865 / 9780253032867

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Neuware - Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Seller Inventory # 9780253032867

Title
Game Time : Understanding Temporality in Video Games
Author
Christopher Hanson
Publisher
Indiana University Press Apr 2018
Publication year
2018
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
0253032865
ISBN 13
9780253032867
Item weight
362 grams
Dimensions
229x152x13 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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