Game Programming Patterns
Nystrom, Robert
Sold by -OnTimeBooks-, Phoenix, AZ, U.S.A.
AbeBooks Seller since 9 March 2023
Used - Soft cover
Condition: very_good
Quantity: 1 available
Add to basketSold by -OnTimeBooks-, Phoenix, AZ, U.S.A.
AbeBooks Seller since 9 March 2023
Condition: very_good
Quantity: 1 available
Add to basketGently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if youâ re not satisfied with purchase please return item for full refund. Ships USPS Media Mail.
Seller Inventory # OTV.0990582906.VG
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
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