Game Programming Patterns
Nystrom, Robert
From Goodwill Industries, Spokane, WA, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since 7 September 2010
Used - Soft cover
Quantity: 1 available
Add to basketFrom Goodwill Industries, Spokane, WA, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since 7 September 2010
Quantity: 1 available
Add to basketAbout this Item
Condition: GOOD - Used with some wear from use. May include stickers on cover, missing or wear to dustcover, inside cover, spine, slight curled corners, stains, and wear to the fore edge. All orders ship via UPS Mail Innovations - MAY TAKE UP TO 10 BUSINESS DAYS from first scan to be delivered. Seller Inventory # 4J2HM0006WSM
Bibliographic Details
Title: Game Programming Patterns
Publisher: Genever Benning
Publication Date: 2014
Binding: paperback
Condition: Good
About this title
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
"About this title" may belong to another edition of this title.
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