Game Engine Architecture : Volume II, Graphics, Motion, and Sound

Language: English

Published by CRC Press Apr 2026, 2026

1041162588 / 9781041162582

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Neuware - In this new and improved fourth edition of the highly popular Game Engine Architecture, Jason Gregory draws on his two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.The fourth edition offers the same comprehensive coverage of game engine architecture provided by previous editions, and this second volume delves into all of the major subsystems found in every game engine, including the animation engine, the 3D rendering engine, the lighting engine, the physics engine, the audio engine, and the game object model.This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.Key Features - Covers both the theory and practice of game engine software development - Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API - Includes all mathematical background needed - Comprehensive text for beginners and also has content for senior engineers.…

Seller Inventory # 9781041162582

Title
Game Engine Architecture : Volume II, Graphics, Motion, and Sound
Author
Jason Gregory
Publisher
CRC Press Apr 2026
Publication year
2026
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1041162588
ISBN 13
9781041162582
Edition
4th Edition
Item weight
1,480 grams
Dimensions
256x176x34 mm

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