Game Development with Unity for .NET Developers
Language: English
Published by Packt Publishing Limited, 2022
- Softcover
- New

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Seller Inventory # L0-9781801078078
- Title
- Game Development with Unity for .NET Developers
- Author
- Jiadong Chen
- Publisher
- Packt Publishing Limited
- Publication year
- 2022
- Condition
- New
- Binding
- PAP
- Language
- English
- ISBN 10
- 1801078076
- ISBN 13
- 9781801078078
- Item weight
- 131 grams
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development
Key Features
- Discover solutions to common problems faced by .NET developers while creating games in Unity
- Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games
- Understand how to program with C# code using Unity's built-in modules and add engaging effects
Book Description
Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.
What you will learn
- Get to grips with using the Unity Editor
- Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio
- Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline
- Write high-performance multithreaded code with the latest DOTS in Unity
- Discover the Azure PlayFab Client library for C# in Unity
- Understand how the asset management and serialization system within Unity really works
- Explore some of the most commonly used profiler tools in Unity development
Who this book is for
The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Table of Contents
- Hello Unity
- Scripting Concepts in Unity
- Developing UI with the Unity UI System
- Creating Animations with the Unity Animation System
- Working with the Unity Physics System
- Integrating Audio and Video in a Unity Project
- Understanding the Mathematics of Computer Graphics in Unity
- The Scriptable Render Pipeline in Unity
- Using Data-Oriented Technology Stack in Unity
- Serialization System and Assets Management In Unity and Azure
- Working with Microsoft Game Dev, Azure Cloud, PlayFab and Unity
"Synopsis" may belong to another edition of this title.
About the Author
Jiadong Chen is one of 3,000 Microsoft Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry’s best and brightest six years in a row, and is currently working as a Senior Software Developer at Company-X, based in Hamilton, New Zealand. He is interested in Microsoft Azure cloud, Unity and XR development, and .NET/C#. He is a Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Trainer. He is also a member of the .NET Foundation. Before joining Company-X, Jiadong worked for Company-U (Unity), the creator of the world’s most widely-used real-time 3D development platform, as a Field Engineer.
"About the title" may belong to another edition of this title.
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