Game Development Patterns with Unity 2021 - Second Edition : Explore practical game development using software design patterns and best practices in Unity and C
Language: English
Published by Packt Publishing, 2021
- Softcover
- New

Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH
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nach der Bestellung gedruckt Neuware - Printed after ordering - Discover practical design propositions to resolve game programming challenges in UnityKey Features:Get an overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description:Unity's coding model and architecture require knowledge of common software design patterns. To optimally code a game in Unity, in the same way you do in other engines, you'll have to adapt to programming techniques that involve the use of design patterns.In this second edition, you'll get to grips with using design patterns with the help of supplemented code examples based on actual implementations of game mechanics and systems of a playable racing game prototype. You'll be introduced to the core principles of reusable software patterns and how to employ them to build components efficiently. Some notable additions include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.You'll start by learning about the overall design of the core game mechanics and systems that you'll be building throughout this Unity book, and discover tried-and-tested software patterns to code essential components of a game in a structured manner. You'll also find out how you can use classic design patterns to utilize Unity's unique API features. Finally, you'll identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.By the end of this book, you'll be able to develop Unity games in a structured, scalable, and optimized way.What You Will Learn:Structure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for:This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is expected. If you're only just starting your journey to becoming a Unity game developer, this book is not suitable for you.…
Seller Inventory # 9781800200814
- Title
- Game Development Patterns with Unity 2021 - Second Edition : Explore practical game development using software design patterns and best practices in Unity and C
- Author
- David Baron
- Publisher
- Packt Publishing
- Publication year
- 2021
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 10
- 1800200811
- ISBN 13
- 9781800200814
- Edition
- 2nd Edition
- Item weight
- 467 grams
- Dimensions
- 235x191x14 mm
Solve your programming woes in Unity with practical design propositions
Key Features
- Gain a comprehensive overview of Unity engine architecture and coding model
- Build a complete racing game using software design patterns and understand how to implement them in Unity
- Download the source code of the complete prototype demonstrating each of the software patterns used
Book Description
This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.
Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.
In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.
Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.
As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.
By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
What you will learn
- Structure professional Unity code using industry-standard development patterns
- Identify the right patterns for implementing specific game mechanics or features
- Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
- Review practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity project
- Build unique game development systems such as a level editor
- Explore ways to adapt traditional design patterns for use with the Unity API
Who this book is for
This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
Table of Contents
- Before We Begin
- The Game Design Document
- A Short Primer to Programming in Unity
- Implementing a Game Manager with the Singleton
- Managing Character States with the State Pattern
- Managing Game Events with the Event Bus
- Implement a Replay System with the Command Pattern
- Optimizing with the Object Pool Pattern
- Decoupling Components with the Observer Pattern
- Implementing Power-Ups with the Visitor Pattern
- Implementing a Drone with the Strategy Pattern
- Using the Decorator to Implement a Weapon System
- Implementing a Level Editor with Spatial Partition
- Adapting Systems with an Adapter
- Concealing Complexity with a Facade Pattern
- Managing Dependencies with the Service Locator Pattern
"Synopsis" may belong to another edition of this title.
About the Author
"About the title" may belong to another edition of this title.
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