Game Audio Programming

Guy Somberg

9 ratings by Goodreads

Language: English

Published by Taylor and Francis Ltd, GB, 2020

0367658348 / 9780367658342

  • Softcover
  • New
See all details

Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA

5-star seller

AbeBooks seller since June 11, 2025

Softcover

Condition: New

£ 70.76

 Free Shipping 
Ships from United Kingdom to U.S.A.

Quantity: Over 20 available

Add to basket
Free 30-day returns

Item description from seller

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!Whether you're an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines Includes perspectives of both audio programmers and sound designers on working and communicating together Coverage not just on game audio engine design, but also on implementing audio tools and working with sound designers providing a comprehensive perspective on being an audio programmer.…

Seller Inventory # LU-9780367658342

Title
Game Audio Programming
Author
Guy Somberg
Publisher
Taylor and Francis Ltd, GB
Publication year
2020
Condition
New
Binding
Paperback
Language
English
ISBN 10
0367658348
ISBN 13
9780367658342
Item weight
621 grams

Rarewaves.com USA

London, London, United Kingdom

5-star seller

AbeBooks seller since June 11, 2025

Shipping rates from United Kingdom to U.S.A.

Item9 to 14 business days9 to 14 business days
First item£ 0.00£ 0.00
Delivery times are set by sellers and vary by carrier and location. Orders passing through Customs may face delays and buyers are responsible for any associated duties or fees. Sellers may contact you regarding additional charges to cover any increased costs to ship your items.

Payment methods

  • Visa
  • Mastercard
  • American Express
  • Apple Pay
  • Google Pay

Seller's business information

RAREWAVES.COM LIMITED

Elsley Court, 20-22 Great Titchfield Street
London, United Kingdom W1W 8BE