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One of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds that are immersive and engaging. Worlds that are not just `visually attractive' but also move and change in an aesthetically pleasing manner. This textbook is designed to introduce the reader in a practical sense to the exciting topic of animation for use in virtual environments. Organized around the central concept of motion, the book includes numerous examples in the body of the text as well as showing limitations and engineering workarounds to common problems It is also one of the purposes of this book to introduce the reader to the development aspect of games and real-time interactive software.
Title: Game Animation Techniques
Publisher: Createspace Independent Publishing Platform
Publication Date: 2016
Binding: Paperback
Condition: New
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 25776939
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 25776939-n
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Print on Demand. Seller Inventory # I-9781523210688
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New. Seller Inventory # 25776939-n
Quantity: Over 20 available
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Paperback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 172. Seller Inventory # C9781523210688
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition. Seller Inventory # 25776939
Quantity: Over 20 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. One of the most challenging tasks in computer games is the generation of smooth, coherent, controllable movement. This enable us to synthesize worlds that are immersive and engaging. Worlds that are not just `visually attractive' but also move and change in an aesthetically pleasing manner. This textbook is designed to introduce the reader in a practical sense to the exciting topic of animation for use in virtual environments. Organized around the central concept of motion, the book includes numerous examples in the body of the text as well as showing limitations and engineering workarounds to common problems It is also one of the purposes of this book to introduce the reader to the development aspect of games and real-time interactive software. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781523210688
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