GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
Language: English
Published by Pearson Education (US), 2004
- Hardcover
- Used

Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
AbeBooks seller since December 20, 2007
Condition: Used - Good
£ 20.00
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Add to basketItem description from seller
Includes product-oriented case studies, tutorials, code samples and demos. This book contains articles covering practical real-time graphics techniques. It focuses on the programmable graphics pipeline available in graphics processing units (GPUs), as well as fundamental techniques for creating visual effects.
Seller Inventory # CIN0321228324G
- Title
- GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics
- Author
- Randima Fernando
- Publisher
- Pearson Education (US)
- Publication year
- 2004
- Condition
- Good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 0321228324
- ISBN 13
- 9780321228321
GPU Gems has won a prestigious Front Line Award from Game Developer Magazine. The Front Line Awards recognize products that enable faster and more efficient game development, advancing the state of the art.
FULL COLOR THROUGHOUT!
“This collection of articles is particularly impressive for its depth and breadth. The book includes product-oriented case studies, previously unpublished state-of-the-art research, comprehensive tutorials, and extensive code samples and demos throughout.”―Eric Haines, Author of Real-Time Rendering“GPU Gems is a cool toolbox of advanced graphics techniques. Novice programmers and graphics gurus alike will find the Gems practical, intriguing and useful.”
―Tim Sweeney, Lead Programmer of Unreal at Epic Games
GPU Gems is a compilation of articles covering practical real-time graphics techniques arising from the research and practice of cutting-edge developers. It focuses on the programmable graphics pipeline available in today’s graphics processing units (GPUs) and highlights quick and dirty tricks used by leading developers, as well as fundamental, performance-conscious techniques for creating advanced visual effects. The contributors and editors, collectively, bring countless years of experience to enlighten and propel the reader into the fascinating world of programmable real-time graphics.
Major topics covered include:
Contributors are from the following universities and corporations:
The accompanying CD-ROM includes complementary examples and sample programs.
"Synopsis" may belong to another edition of this title.
About the Author
Randima (Randy) Fernando is Manager of Developer Education at NVIDIA.
"About the title" may belong to another edition of this title.
World of Books (was SecondSale)
Montgomery, IL, U.S.A.
AbeBooks seller since December 20, 2007
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