GAME PRODUCTION: PROTOTYPING AND PRODUCING YOUR BOARD GAME
Geoffrey Engelstein
Sold by Atlanta Vintage Books, Atlanta, GA, U.S.A.
AbeBooks Seller since 28 April 1997
Used - Soft cover
Condition: Near Fine
Quantity: 1 available
Add to basketSold by Atlanta Vintage Books, Atlanta, GA, U.S.A.
AbeBooks Seller since 28 April 1997
Condition: Near Fine
Quantity: 1 available
Add to basketPages are clean, binding is sound. text block is clean. Spine is uncreased. Covers are clean and bright. PICTURES PROVIDED UPON REQUEST.
Seller Inventory # 65179
Description:
Many new games are from first-time designers or are self-published, so there is a tremendous thirst for information about the nuts and bolts of tabletop game design. While there are many books about the design process in terms of mechanisms and player experience, there are no books that cover the arts and crafts aspects of how to create a prototype, software and physical tools that can be used, graphic design and rules writing, and considerations for final production. Gamecraft: Prototyping and Producing Your Board Game presents this information in a single volume which will be invaluable for up-and-coming designers and publishers.
Key Features:
Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, and The Expanse. He is the founder of Ludology, a bi-weekly podcast about game design, and a contributor to the Dice Tower podcast with his bi-weekly GameTek segments that discuss the math, science, and psychology of games. He has also published several books, including GameTek: The Math and Science of Gaming, Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.
Geoffrey Engelstein is the designer of many tabletop games, including The Ares Project, the Space Cadets series, The Dragon & Flagon, The Expanse, and more. He is the founder of Ludology, a bi-weekly podcast about game design in its ninth year, and a twelve-year contributor to the Dice Tower podcast with his biweekly GameTek segments discussing the math, science, and psychology of games, and has published several books, including GameTek: The Math and Science of Gaming , Achievement Relocked: Loss Aversion and Game Design, and Building Blocks of Tabletop Game Design.
He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak at PAX, GenCon, Metatopia, and the Game Developers Conference.
When not talking about, designing, or playing games, Geoff runs Mars International, a product development firm focusing on consumer and medical device engineering. He has a BS in Physics and a BS in Electrical Engineering from the Massachusetts Institute of Technology.
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