Fundamentals of Math And Physics for Game Programmers
Stahler, Wendy
Sold by BennettBooksLtd, Los Angeles, CA, U.S.A.
AbeBooks Seller since 17 April 2008
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by BennettBooksLtd, Los Angeles, CA, U.S.A.
AbeBooks Seller since 17 April 2008
Condition: New
Quantity: 1 available
Add to basketIn shrink wrap. Looks like an interesting title!
Seller Inventory # Q-0131687425
Written by respected academics and industry practitioners, the Game Design and Programming Series combines theory and practical applications to help instructors teach and prepare students for a career in the game industry.
All the materials and resouces you need to start up a new program or course in game development are provided, including introductory and advanced textbooks, course syllabi, lecture notes, PowerPoint presentations, and more.
The textbooks offer pedagogical features, including case studies and hands-on projects that will allow students to experience the application of essential concepts rather than just the theory. End-or-chapter review exercises are provided for additional reinforcement. Accompanying CDs with select texts include art or programming assets for students to use in completing their assignments.
Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games.
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience.
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