Fundamentals of Computer Graphics
Marschner, Steve/ Shirley, Peter
Sold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since 6 January 2003
New - Hardcover
Condition: New
Quantity: 1 available
Add to basketSold by Revaluation Books, Exeter, United Kingdom
AbeBooks Seller since 6 January 2003
Condition: New
Quantity: 1 available
Add to basket5th edition. 700 pages. 9.75x8.00x1.25 inches. In Stock.
Seller Inventory # __0367505037
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
"About this title" may belong to another edition of this title.
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