Fast and Effective Embedded Systems Design (Paperback)
Tim Wilmshurst
Sold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since 12 October 2005
New - Soft cover
Condition: New
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by Grand Eagle Retail, Bensenville, IL, U.S.A.
AbeBooks Seller since 12 October 2005
Condition: New
Quantity: 1 available
Add to basketPaperback. Fast and Effective Embedded Systems Design, Third Edition is a fast-moving introduction to embedded systems design, applying the innovative Arm mbed ecosystem, including both hardware components and its web-based development environment. Minimal background knowledge is needed to start. Each chapter introduces a major topic in embedded systems and proceeds as a series of practical experiments. A "learning through doing" strategy is adopted, with the underlying theory being introduced alongside. C/C++ programming is applied, with a step-by-step approach which allows you to get coding quickly. Once the basics are covered, the book progresses to some hot embedded topics intelligent instrumentation, Bluetooth LE, Zigbee, real-time programming, and the Internet of Things.In this new edition all code is refreshed to match the new mbed operating system, and much new code is introduced. The principles of real-time operating systems are explained, and the capabilities of the mbed RTOS are clearly demonstrated. This third edition will readily form the basis of introductory and intermediate university or college courses in embedded systems. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller Inventory # 9780323951975
Fast and Effective Embedded Systems Design, Third Edition is a fast-moving introduction to embedded systems design, applying the innovative Arm mbed “ecosystem,” including both hardware components and its web-based development environment. Minimal background knowledge is needed to start. Each chapter introduces a major topic in embedded systems and proceeds as a series of practical experiments. A "learning through doing" strategy is adopted, with the underlying theory being introduced alongside. C/C++ programming is applied, with a step-by-step approach which allows you to get coding quickly. Once the basics are covered, the book progresses to some hot embedded topics – intelligent instrumentation, Bluetooth LE, Zigbee, real-time programming, and the Internet of Things.
In this new edition all code is refreshed to match the new mbed operating system, and much new code is introduced. The principles of real-time operating systems are explained, and the capabilities of the mbed RTOS are clearly demonstrated. This third edition will readily form the basis of introductory and intermediate university or college courses in embedded systems.
Tim Wilmshurst has designed numerous embedded and electronic systems, including systems in climatic monitoring, earthquake research, wind tunnels, and autonomous vehicles. He is the author of several textbooks on embedded system design. In his teaching, Tim advocates “learning through doing” and problem-based learning. He has been Head of Electrical Engineering at Botswana Polytechnic, Senior Design Engineer at Cambridge University, and Head of Electronics at Derby University. He is now a freelance technical author and educator.
Rob Toulson is a Visiting Professor at the University of Westminster, as well as founder and director of RT Sixty, a company that develops innovative applications for the audiovisual and music industries. His expertise covers a broad range of fields, including mobile application development, digital signal processing, embedded systems, musical acoustics, music production, and interactive sound design.
Tom Spink is a lecturer in computer science at the University of St Andrews. Throughout his research, he has pioneered the use of hardware virtualization support for dynamic binary translation, and he is currently investigating how Internet of Things systems can be efficiently simulated at scale. He is broadly interested in the area of computer systems, and more specifically compilers, runtimes, virtualization, and operating systems.
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