Extreme Software Engineering: A Hands-On Approach
Daniel H. Steinberg, Daniel W. Palmer
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Add to basketCondition: Used - Near fine
Quantity: 1 available
Add to basket: Este libro práctico sobre ingeniería de software llena el vacío entre la forma en que los usuarios aprenden a programar y la forma en que se escribe el software en la práctica profesional. Con un enfoque interactivo y orientado a proyectos, incluye pautas para el uso de métodos XP para la ingeniería de software, tutoriales sobre los aspectos centrales de XP y descripciones detalladas de qué esperar al aplicar XP a un proyecto de desarrollo. Utilizando metodologías lo suficientemente flexibles como para satisfacer las necesidades cambiantes de los futuros clientes, el libro proporciona una descripción detallada de lo que sucede en un ciclo típico durante un esfuerzo de desarrollo de XP y muestra a los usuarios qué hacer en lugar de decirles qué hacer. El volumen proporciona una introducción a las prácticas Core XP y detalla la programación en pareja, la comprensión de por qué probamos primero, la iteración, la configuración del proceso de desarrollo y las prácticas centrales y ejemplos prácticos de prácticas centrales. Para ingenieros de software, desarrolladores y programadores, y gerentes que desean aprender sobre XP. EAN: 9780130473813 Tipo: Libros Categoría: Tecnología|Educación Título: Extreme Software Engineering: A Hands-On Approach Autor: Daniel H. Steinberg| Daniel W. Palmer Editorial: Financial Times Prentice Hall Idioma: en Páginas: 265 Formato: tapa blanda.
Seller Inventory # Happ-2025-09-26-d16e1451
For Software Engineering courses for use as a supplement or primary text.
This hands-on software engineering text fills the gap between the way students learn to program and the way software is written in professional practice with an interactive, project-oriented approach that includes: guidelines for setting up and presenting an XP software engineering course; tutorials on the core aspects of XP; and detailed descriptions of what to expect when applying XP to a development project. Using methodologies that are flexible enough to meet the changing needs of future clients, the text provides a detailed description of what happens in a typical cycle during an XP development effort and shows students what to do instead of telling them what to do.
Daniel N. Steinberg has taught at Case Western Reserve University, Oberlin College, and John Carroll University where he introduced courses in Java™, Design Patterns, and XP. He is the director of Java Offerings at Dim Sum Thinking. A developer, trainer, and consultant, he has been teaching and writing about Java since 1996. Daniel has covered Java on the Macintosh® for the O'Reilly Network's™ MacDevCenter and for JavaWorld magazine. In addition to contributing to four previous computer science books, Daniel has also written articles and tutorials for the developer sites at Sun, IBM, BEA, and Apple.
Daniel W. Palmer is an associate professor at John Carroll University where he has been teaching Software Engineering and Computer Science for eight years. He worked at NASA as a software engineer on many satellite missions including as project leader for Cosmic Background Explorer (COBE) satellite telemetry software development at Goddard Space Flight Center. Currently, he is the director of the Swarm Research Laboratory at John Carroll University, investigating swarm intelligence and emergent behavior.
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